Weapons available at the Bazaar
Bottled Oblivion
What were you doing again?
- Dangerous -5, Shadowy -5, Persuasive -5, Watchful -5
- 80 pence (sells for 0 pence)
- (NOTE: yes, this is entirely negative values, for the benefit of those who have advanced beyond new content)
Horsehead Amulet
Clutch this to your breast and it brings you health, they say. And a reputation for gullibility.
- Wounds -2
- 1 Echo, 60 pence (sells for 16 pence)
Skyglass Knife
These turn up in the ruins. From the Third City, it's said. They're useless as cutlery, but handy for murder.
- Dangerous +1
- 12 Echoes, 80 pence
Tasselled Walking-Stick
A tassel! What will they think of next!
- Persuasive +1
- 12 Echoes, 80 pence
Ancient Hunting Rifle
This thing is dangerous to everyone.
Tasselled Sword-Cane
A stylish accoutrement for one who fears they might be beset by footpads.
- Persuasive +1, Dangerous +1
- 28 Echoes, 80 pence
Patent Scrutinizer
The only weapon a consulting detective needs.
Brass Ring
A mark of the wearer's allegiance to Hell. A foolish affectation among young blades in Fallen London. Although it does suggest a certain devil-may-care glamour.
- Scandal +1, Suspicion +1, Persuasive +2
- 40 Echoes (Sells for 12 Echoes, 50 pence)
Irresistible Drum
Come! All must join the dance!
- Persuasive +3, Shadowy -1, Watchful -1
- 51 Echoes, 20 pence (Sells for 25 Echoes, 60 pence)
Amber-Topped Walking-Stick
That's deep amber, that the Rubbery Men trade. How they get it, no-one knows. One hopes it's nothing unhygienic.
- Persuasive +2
- 64 Echoes, 80 pence
Kifers
Burglar's tools. Where do the underclasses get these extraordinary words?
- Shadowy +2
64 Echoes, 80 pence
Ravenglass Knife
What they did to this knife, no-one wants to explain.
- Dangerous +3
- 204 Echoes, 80 pence
Patent Scrutinizer Deluxe!
If it exists, it's visible through this.
Ratwork Derringer
Say what you like about the L.B.s, their metalworking skills are second to none.
- Dangerous +4
- 400 Echoes (Sells for 250 Echoes)
Intricate Kifers
Kifers. But more so.
- Shadowy +4
- 400 Echoes
Poison-Tipped Umbrella
The modern assassin's companion. Be careful when it rains.
Ratwork Watch
A perfect, if fragile, timekeeper. And, very rarely, a Trojan Horse for infant rat-burglars.
- Watchful +5, Dangerous -2, Persuasive +1
- 460 Echoes (Sells for 230 Echoes)
Weapons not available at the Bazaar
Prison Shiv
A chisel wrapped in a rag: a prisoner's weapon.
- Dangerous +1, Shadowy +1
- Obtained from New Newgate Prison (only via imprisonment through Suspicion, not at the start of the game) (Sells for 1 penny)
Warm Amber
An eye-sized chunk of deep amber. Disturbingly warm to the touch. But oddly hard to put down.
- Persuasive +1
- Obtained from hunting for curios at the Forgotten Quarter (rare find), while pursuing An Acclaimed Beauty in the Empress' Court, or from dealings with Rubbery Men.
Rattus Faber Rifle
A rat-scaled weapon! Horribly fiddly to load. But a deadly surprise at close range.
Sandalwood Club
A very pleasant-smelling sort of blunt instrument.
- Dangerous +1, Shadowy -1
- Obtained as part of the Bag a Legend ambition
Vake-Killing Club
A sandalwood club with the Vake's tooth hammered into it. Even now the tooth shifts and clatters.
- Dangerous +2, Shadowy -1, Watchful -1
- Created from your Sandalwood Club as part of the Bag a Legend ambition
Drownie Song of the Deep
The melody recalls lightless, blood-freezing depths.
- Shadowy +4, Dangerous -4, Watchful -4, Persuasive -4
- Obtained as part of the Light Fingers ambition
Exceptional Petal
Velvety to the touch, fringed with savage spines, deepest russet.
- Persuasive +2, Dangerous +1
- Obtained from being one of the 5 most Admired people at the end of the Feast of the Exceptional Rose
Forbidden Map-Fragment
Who feared this map enough to destroy it? Who is it still seeks the fragments? One thing's for certain: knowledge is power.
- Dangerous +1, Persuasive +1, Shadowy +1, Watchful +1
- Unavailable - a gift for those who took part in the first round of beta, before November 2009
Spirifer's Fork
A device used for extracting loosely-tethered souls.
- Shadowy +1
- Obtained from becoming A Merchant of Souls
Shepherd's Timepiece
A subtle sign of recognition for those who would return souls to their rightful owners.
- Shadowy +1
- Obtained from becoming A Shepherd of Souls
A Bag of Fierce Mint Humbugs
You couldn't ask for a finer introduction. As long as your new acquaintances like peppermint.
- Persuasive+1
- Obtained from as gift from Mysterious Benefactor in New Newgate Prison
Myriad Keys
Each key's shank bears a secret. They open a hundred mysterious doors. But try carrying them without their jingling waking the dead.
- Dangerous -2, Persuasive -4, Watchful +4, Shadowy -4
- Obtained during Ambition: Nemesis
Spiked Rosary
- Dangerous +3, Nightmares -1
- Obtained during Ambition: Bag a Legend
Bejewelled Cane
Excuse me? Could you put a cover on that? It's blinding the butler.
- Persuasive +2, Shadowy -2, Nightmares -1, Bizarre +1
- Reward from the Assisting a Keen-Eyed Lapidary quest.
Everlasting Candle
An ordinary candle, inscribed with tiny symbols of Correspondence. No darkness can abash its cold green flame. Ideal for birthday parties.
- Watchful +2
- Obtained during Ambition: Light Fingers
Consonant Violin
Said to have been played by the Consort when he first romanced the Empress at Kensington Palace
- Persuasive +2, Respectable +1
- Reward from the Spending Secrets opportunity card.
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