Things to do in Veilgarden...

When your Persuasive is 21-30

11-20 foxsmall.png 31-40

Beguile a Useful Official

A representative of the Tomb-Colonies approaches you with an offer: if you can convince a Useful Official into signing an autograph for you, they will pay well for his signature.
Unlocks: Persuasive 21 (No longer available at Persuasive 36)

Accept the task

Nothing illegal here, strictly speaking.
(Persuasive challenge, modest at 26)


Befriend a Tomb-Colonist

You have been asked to 'make a tomb-colonist feel at home' by a representative of a foreign power: to encourage her to stay in the city as long as possible before her return home.
Unlocks: Persuasive 21 (No longer available at Persuasive 36)

Accept the task

If they're prepared to pay you for it…
(Persuasive challenge, modest at 26)

A riskier approach: arrange for her to be robbed

Being robbed is likely to encourage one to stay and recover one's possessions, is it not?
(Shadowy challenge, chancy at 24, straightforward at 31)


Commission: Write about prisoner's honey

The Magazine Formerly Known As the London Magazine may be interested in publishing some of the journals you've written about your experiences with prisoner's honey.
Unlocks: Persuasive 21 (No longer available at Persuasive 32)

writersmall.png Actions for this Venture all occur in Veilgarden. They are gathered on their own page.



A foreign power will pay you to spread alarming rumours
Unlocks: Persuasive 23 (No longer available at Persuasive 38)

Be subtle

Gently does it. You don't want to attract the wrong kind of attention.
(Persuasive challenge, chancy at 26, low-risk at 30)

Go wild with your inventions

Let's see how far we can go with this.
(Persuasive challenge, chancy at 30, modest at 31)


Provide material to an agent of a foreign power

To be perfectly honest you don't know any actual secrets. But how hard can this stuff be to make up?
Unlocks: Persuasive 26 (No longer available at Persuasive 41)

Supply plausible information to a contact

Let's not needlessly endanger a profitable sideline.
(Persuasive challenge, almost impossible at 26, modest at 31)

You're an artist! Let the artistry begin!

They want information, do they. You'll give them information.
[CAUTION : Failure may dent your Connected: the Great Game quality]
(Persuasive challenge, almost impossible at 26, high-risk at 31)


Sketches towards a tattoo

You can draw a bit. And you've dealt with the odd spy. You've been commissioned to provide sketches towards tattoos that might conceal coded messages.
Unlocks: Persuasive 29 (No longer available at Persuasive 44)

Begin sketching

An unusual challenge, but an interesting one. The trick is to make the codes in the design easily recognisable to those in the know, but imperceptible to others.
(Persuasive challenge, high-risk at 31, straightforward at 38)

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