The Neighbors

These characters will help lead you to appropriate stories.

Storylets appeared 30 November 2011

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Chat with the Local Gossip

Those little eyes see all. And he'll talk about what he knows. What he doesn't know, he makes up. [He'll tell you about stories you might otherwise have missed.

Going to the Carnival

'Have you been to Mrs Plenty's Most Distracting Carnival? Wondrous. Wondrous! - but watch your purse. Good place to make friends.'

Perhaps that doesn't sound so bad

'Have you seen them devils, courting honest folk and carrying on? Shameful, I call it. There's a salon for those types tomorrow night…' [This will begin the Intimate of Devils story.]

The first move in a Game

'I was thinking about having a tattoo done, you see. I was outside the shop, and what did I overhear but…' [This will start a story of spies, betrayal and revenge.]
(unlocked with Dangerous 24, Persuasive 24, Shadowy 24, Watchful 24, Connected: The Great Game 3)

House of Chimes

'I've heard tell that there's a fancy club for exceptional sorts. It's on the river, in the shell of some old clock tower. All sorts of shenanigans go on there.' [You must be an Exceptional Friend to gain entrance to the House of Chimes.]

Sinister Sprout

'I can't help but notice that your parlour has developed a tiny green interloper…' [This will start the Sinister Sprout story.]
(unlocked with Free of Surface Ties 1)

Shipping

'My brother's a naval architect, you know. If you want to get hold of a ship, I'll put in a good word for you. Expensive business, though. [This will start you off on the journey to owning your own ship.]
(unlocked with A Person of Some Importance 1)

Assassins

'That posh bird was around here earlier. Said summat about meeting for lunch. And you being murdered.' [This will start the Assassins story.]
(unlocked with A Person of Some Importance 1)

Tea with the Loquacious Vicar

(Unlocked with Advising the Loquacious Vicar.)
The Loquacious Vicar is always calling by with an eye for spiritual edification and free tea. [He will tell you about Watchful stories you might have otherwise miss.]

Set out on a Scientific Expedition

'I was talking to His Amused Lordship's personal valet today. Nasty sort. He told me that he keeps 'losing' the recommendations for you to be given aid from the Dilmun Club. I'd blackmail him if I were you. [This will begin a journey of scientific discovery across the Unterzee. You can acquire Blackmail Material from the Velocipede Squad or at an Elaborate Party. Books of Hidden Bodies can be created at the Bazaar Side-streets. Extraordinary Implications can be found in the Foreign Office or on the Unterzee Islands.]
Unlocked with Watchful 120, associating with Radical Academics 3, cultivating an acquaintance with His Amused Lordship 3, 1 x Blackmail Material, 5 x Extraordinary Implication (you have 6), 2 x Book of Hidden Bodies (you have 1), Featuring in the Tales of the University 30

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Speak with the Urchin on the Roof

(Unlocked with Befriending a Rooftop Urchin 6.)
A Brazen Urchin squats on your rooftop. He normally dispenses vulgar mockery, but can be quite informative if bribed with currant buns. [He will point you to Shadowy stories you might otherwise miss.]

Off to the Flit

'It's above yer 'ead, innit? All the ropes an' roofs an' whatnot. Run by Topsy King, and not a Constable in sight. Luvverly.' [This will allow you to start exploring the Flit, the paradise of thieves…]
(Unlocked with Shadowy 60.)

Off to Mahogany Hall

'And there's an 'ipnotist an' the men wot dress as ladies an' the princess who are dead pretty an' the…' He does get very excited about Mahogany Hall. Perhaps you should take a look. [This will take you to Mahogany Hall. If you don't know the route, you can open it up here at your Lodgings with the 'Open a way to other parts of the City' storylet.]
(Unlocked with Shadowy 90, Route: Mahogany Hall 1.)

Get your grubby paws off that

'There was a proper posh lady lookin' for yer. You gettin' rich or sumfink? She left yer this note.' [This will start you on your journey to becoming a Person of Some Importance.]
(Unlocked with Shadowy 100.)

Spying on the spies

'Oi! I know a secret! I just followed this geezer into a bush. An' I found the way ter Wilmot's End! Where the spies are! [This will let you find your way to Wilmot's End, crucible of London's spycraft.]
(Unlocked with Shadowy 110, A Person of Some Importance 1.)

Your own newspaper

'I was talkin ter me mate Clever Bill the ovver day. He can read! He was sayin' about the shockin' quality of today's newspaper. And I said that I lurk on the roof of someone who could do a decent paper easy. So. You gonna make a liar of me?'
(Unlocked with Shadowy 110, A Person of Some Importance 1.

The Soul Trade

'There was devils and spirifers and wotnot around here! They was after yer soul! So I hid in a bin. Wot do you fink of this business?' [This will unlock a dozen unique storylets concerning London's disturbing but lucrative Soul Trade.]
(Unlocked with Shadowy 30.)
This choice costs 25 Fate to play

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Requires 25 Fate

Fate-locked content must not be placed on the wiki, per the developers.

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Speak to the Bohemian Sculptress

(Unlocked with A Friendship with a Bohemian Sculptress 6.)

The Bohemian Sculptress lives nearby, and is always ready to pop around for a conversation and a little medicinal whisky. [She will point you to Persuasive stories you might otherwise miss.]

Off to the Shuttered Palace

'Of course, to have any kind of influence, you must be seen at the Palace, dear heart.' [This will take you to the Shuttered Palace. If you don't know the route, you can open it up here at your Lodgings with the 'Open a way to other parts of the City' storylet.]
(Unlocked with Persuasive 60, Route: The Shuttered Palace 1.)

Into the Empress' Court

'If you're growing weary of the Shuttered Palace, you could try the inner circles of the Empress' Court itself. I could pull some strings, but you'll owe me a favour' [This will take you to the Empress' Court, at the cost of a significant amount of Connected: Society.]
(Unlocked with Persuasive 85, Connected: Society 20, Route: The Shuttered Palace 1.)

A Person of Some Importance

'A lady was looking for you earlier. Splendidly dressed, and rather charming. You must introduce me to more of your friends. She left this note.' [This will start you on your journey to becoming a Person of Some Importance.]
(Unlocked with Persuasive 100.)

Giving Lessons at Mahogany Hall

'I've heard that there's good money to be made if you have manners and deportment. I'm far too busy, but if you know the way to Mahogany Hall, you might go and look.' [This will take you to Mahogany Hall. If you don't know the route, you can open it up here at your Lodgings with the 'Open a way to other parts of the City' storylet.]
(Unlocked with Persuasive 90, Route: Mahogany Hall 1.)

The Missing Woman at Wilmot's End

'There's a place where spies go. Few know of it. But if you've a taste for the Game, I can show you the way. A woman's life may depend on it. [Do this to learn the ways of Wilmot's End. Spy, investigate, reap the rewards.]
(Unlocked with Persuasive 110, A Person of Some Importance 1.)

A posting with the Foreign Office

'Well, don't we move in influential circles. Who was around here earler but a Duke. My my. He said he'd be back later. Something about government work? [This will plunge you into the mysteries of the Foreign Office.]
(Unlocked with banished from the Court 1, Persuasive 115, A Person of Some Importance 1.)

Could you really have a long-lost daughter?

'There was someone around earlier. She looked a lot like you. Do you have a relative?' [This will unlock a dozen unique storylets concerning your long-lost daughter.]
This choice costs 25 Fate to play

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Requires 25 Fate

Fate-locked content must not be placed on the wiki, per the developers.

The secrets of the Foreign Office

'My brother works in the Foreign Office. Says the place is heaving with secrets. How far have you got there?' [This will allow you to uncover the truth about the struggle in the Foreign Office. Certain unusual rewards may also be available.]
(Unlocked with A Diplomat in the Making 1.)
This choice costs 20 Fate to play

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Requires 20 Fate

Fate-locked content must not be placed on the wiki, per the developers.

Speak to the Clay Man Coalman

(Unlocked with Collecting Clues for the Clay Coalman.)
The Clay Man Coalman is always willing to chat about opportunities for Dangerous work. Perhaps he's lonely? [He will point you towards Dangerous stories you might otherwise miss.]

A closer look at the Velocipede Squad

'YOUR SQUAD: FILTHY TEMPER. BEAT ME UP FOR NO REASON TODAY.' [This will unlock the secrets of the Velocipede Squad and allow you decide what do to about them. A dozen storylets and opportunities of metropolitan savagery!]
unlocked with On the Velocipede Squad 1, 20 Fate

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Requires 20 Fate

Fate-locked content must not be placed on the wiki, per the developers.


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