You Have One Of Those?
Some Opportunity Cards depend on having one or more of a given item
Lodgings Cards
Lodgings cards are on their own page.
Companion Cards

A parliament of bats
Unlocks: 1 x Sulky Bat
Bats zip to and fro above. Their cries sound almost like speech.
Option 1: Release a bat into the cloud
If you have a Sulky Bat, this might be a good opportunity to cheer it up. But will it come back?
A matter of luck: it could go either way.
A leathery scatter
Your bat soars into the cloud above like the opposite of a dropped stone. You watch for a while as the bats wheel in the gas-light from below. Suddenly there's a disturbance. A bat-squabble! Your pet plummets back to your shoulder as suddenly as it came, clutching something in its claws. Two larger bats spot you and wheel reluctantly back to the flock. Your bat turns its head and glares morosely at you before surrendering its cargo.
Rewards:

You were fortunate!

You now have 3 x Certifiable Scrap
Membraneous company
Your bat soars, wheels, returns. To your surprise, it has company. It lands on one shoulder while a second bat - scarred and powerful, with an insouciant curl to its wings - lands on the other. They glare at each other, then at you, then at each other. But they both accept cave-crickets from your hand. Apparently you have an additional pet.
Rewards:

You were fortunate!

You now have 1 x
Bat with Attitude
For a moment you think you've seen the last of your bat….
It disappears into the cloud of bats overhead, and doesn't return for a good hour. You're halfway across town by then, ordering roast chestnuts from a vendor, when it drops out of the sky and clings to your shoulder, folding its wings as sulkily as ever. But it seems to have picked up a tiny scroll of paper from somewhere! Did it fight a messenger bat? You read the scroll with interest.
Rewards:

You were unlucky. Better luck next time

Connected: The Great Game increase (8 change points)
Option 2: Are those surface bats?
You could allow your bat to follow them back to the Surface, and visit a friend up there. It's the last thing your friend would expect.
You have been invited to do the following…
player (player on Twitter) has sent a tiny, sulky bat to visit you. It's an ungracious beast, but it has a certain wrinkled charm, and it does keep your candles free of moths. Will you follow it back to Fallen London?

City Vices: A tournament of weasels!
Today in Big King Square: a tournament of weasels. Bring challengers.
Attend with a weasel
Weasels pace and shriek. Their handlers watch stoically. Occasionally they do honourable but bloody battle. Have you brought a challenger?
A matter of luck: the odds are strongly against you here.
A winning weasel!
The little fellow lays about him with ferocity! You have won a small prize….

2 x Confident Smile

Gain: 15 x Rostygold
Nightmares decrease

Connected:
The Docks increase
A narrow escape
The weasel nearly ends crushed between two much beefier weasels in the melee…!
No rewards.
Attend with a weasel of quality
'A weasel of Arabian blood?' The speaker looks sceptical. But the other handlers seem worried.
A matter of luck: pretty good odds.
A winning weasel!
The little fellow lays about him with ferocity! You have won a small prize….

2 x Confident Smile

Connected:
The Docks increase

Gain: 5 x Rostygold
Nightmares decrease
A noble effort
Your weasel acquits himself well. But he is brought low….
No rewards.
Invite a friend to the tournament
Isn't there someone on the Surface that you just know would appreciate the weasel-fighting?

Etiquette for the Ruthless
You have a Ruthless Henchman. No one crosses him; no one would dare. As useful as this is, he could also do with being just a little more civilised.
Unlocked with 1 x Ruthless Henchman
Send him for dance lessons
He may claim to be unwilling, but he will enjoy learning to waltz once he begins.This choice is locked for now.
Requires Persuasive 60
As light as air
Who would have thought that a few lessons with Madame la Fonteyne would make such a difference? Your gruff, burly henchman turns out to have a natural talent for the ballroom. He is dainty on his feet, and quickly masters the steps he's taught.
His enthusiasm for the dance lessons is an equally pleasant surprise. He does confide in you that they make it that much easier to sneak up on his enemies. Wonderful. Not only can he attend a ball, he can murder all the guests with discretion..

Persuasive increase

33 x
Cryptic Clue gained
Attend to his education
Your henchman is unparalleled when it comes to matters of violence and treachery. But his level of erudition leaves much to be desired. Perhaps some improving lectures might help?
Requires Persuasive 70, 30 x Jade Fragment
The life of the mind
You have selected a series of inexpensive talks at the Department of Cryptospelunking & Transportable Antiquities. These should have the right blend of the academic and the practical to keep your henchman interested.
It seems to be working. Associating with a more refined crowd has improved his table manners and his vocabulary, and his practical studies have enriched your personal collections. A very satisfactory result.

Persuasive increase

Gain: 3 x Relic of the Second City

Gain: 3 x Relic of the Third City

Gain: 3 x Relic of the Fourth City

Lose: 30 x Jade Fragment
Train him in the more…subtle arts
If you are an accomplished enough thief yourself, he will be willing to learn from you.
Requires Master Thief 1, Persuasive 75
An able assistant
As a Master Thief, you have a lot of experience and knowledge to share. Your henchman learns fast and well, and soon you feel confident sending him off on burglaries by himself. His strength particularly suits him to carrying heavy objects, so you send him to steal a strongbox from the cellar of a prominent devil.
He returns puffing and grunting, laden with more brass than you have seen in one place in a long time. The skilful commission of the robbery means suspicion falls on you, and the Constables turn up the next day. However you have carefully prepared an alibi; you were at the Singing Mandrake all night. Your behaviour was noticeable, shall we say, and you have many witnesses to your personal innocence. No one suspects your notoriously unsubtle henchman.

Persuasive increase

Gain: 80 x Nevercold Brass Sliver

The oracle of the weasel-fights
Unlocked with 1 x Dazed Raven Advisor
Your raven sat on your shoulder as you passed a weasel-fighting pit, and called out the names of the next three winners. Is it becoming oracular? Does it study weasel form? Can you persuade it to do it again?
A direct approach
Make the raven understand that it will be bird-paste if it does not produce the names of further winners.
Dazed and alarmed
The raven flaps about in alarm and for the most part is too panicked to say anything for a while. It picks more winners than losers at the next weasel-fight and you come out slightly ahead. You start to think that the bird just got lucky the first time.
Forceful increase
Subtle decrease
10 x Rostygold gained
a subtle approach
Give the bird plenty of good offal and leave a copy of the Fighting Weasel Digest around where the raven can see it.
Kidneys and magazines
The bird reacts well to the new regime, and you see it poring over the weasel magazine for hours. It picks more winners than losers at the next weasel-fight and you come out slightly ahead. You start to think that the bird just got lucky the first time.
Subtle increase
Forceful decrease
10 x Rostygold gained
The value of sportsmanship
Stuff and nonsense, bird! Weasel fights are about the sportsmanship! Keep your prognostications to yourself!
Tiny glories
Sleek fighting animals in peak condition battle for honour and glory! You'll not sully this noble sport with cheating!
Dangerous increase
Hedonist increase (1 change point)
Steadfast increase (1 change point)

Your Grubby Urchin is Becoming Troublesome
Your Grubby Urchin has somehow acquired a trumpet. Now the child simply won't stop making the most ear-splitting, nerve-jangling, tooth-rattling racket you have ever heard.
Unlocked with 1 x Grubby Urchin
Ugh. Just sell the brat to pirates
They'll give you a much better price than the Bazaar… and throw in some rare and valuable secrets. Do not stop to ask why there is always such a demand for new cabin-boys. He'll be gone for good, but you won't miss him - will you?
Send him out busking
Teach him how to appeal to the crowd. Well, in the best traditions of this sort of thing, people are bound to at least pay him handsomely to go away.
Requires Persuasive 25
Use him to torment an enemy
Send the lad round to serenade someone you have a grudge against. At an unnecessarily early hour of the morning.
Requires Dangerous 30
Ah. A fine effort.
You tell the boy to make sure to play Greensleeves. 'Thass me fav'rite one, that,' he says, with pride. You know it is. He makes a particularly fine job of murdering it in its sleep. Maybe it is a tiny bit mean to use the poor child's enthusiasm for his new hobby like this? On the other hand, your patience is wearing thin and the alternative is selling him to a gang of pirates.
Anyway, the plan worked nicely. Your enemy emptied a slops bucket over your urchin's head, but this barely dented his confidence; and lack of sleep meant your rival failed to take advantage of a certain business opportunity which instead fell into your lap. Handy young fellow, that urchin, although now even more malodorous than before.
Dangerous increase

Gain: 80
Glim

Sartorial Squeamishness
Unlocks: 1 x Working Rat, 1 x Ratskin Suit
You, head-to-toe in ratskin, pass the Working Rat in the hall. He drops his toolbox and scampers off, leaving his best ratwork plier set scattered on the floor. Later, a tiny note on your pillow informs you that he will not work under these conditions.
Sigh and sell off the ratskin suit
It was getting a bit shiny at the elbows, anyway. You won't get back what you paid for it, but you might be able to do better than Bazaar resale prices.
Sigh and sell off the Working Rat
You can't afford to keep companions who complain about your working methods.
Ask the Disgraced Rattus Faber Bandit-Chief to talk to him
Maybe he'll listen to a more senior rat.
Unlocks: 1 x Disgraced Rattus Faber Bandit-Chief
Assure him none of the rats were his kin
You're almost certain the ratskins used to make this thing belonged to the more ordinary variety of rat. Stands to reason. Rattus Faber are harder to catch.
Persuasive Challenge
Raised on a diet of Stilton
You describe a fictitious shop where all the tailors are conscientious and all the skins are from humanely farmed, ordinary rats. It gives him something to tell himself.

Persuasive Increase

A twist in your tale! You are now Sympathetic about Ratly Concerns.

Gain: 10 x Cryptic Clue

Gain: 1 x Confident Smile

The Henchman and the Accomplice
Your Ruthless Henchman and your Alluring Accomplice are inseparable, these days. Billing and cooing when they think no one's watching. It's very romantic. And rather inconvenient for you.
Unlocks: Ruthless Henchman x 1, Alluring Accomplice x 1
Make use of this new development
There is plenty of criminal potential here, if you know how to use it. Especially if you have a little start-up capital to invest.
Unlocks: Connected: Criminals 10, Shadowy 40
(Shadowy challenge)
Success!
You arrange for the pair to pose as a gullible but rich young couple in a complicated confidence trick that an associate is carrying out. Their evidently real attachment is enough to persuade a rich mark that everything else they say is true as well. The poor, stupid fool.

Shadowy increase

Gain: 10 x Diamond
Give them your blessing
Ah, young love. Wonderful. Offer your congratulations. Celebrate.
Unlocks: Hedonist 5, Persuasive 40, Greyfields 1882 x 10
A lovely party
Somehow, your suggestion of a little toast to their happiness turns into a rowdy, debauched evening. You wake up with a headache, a depleted wine cellar and only a hazy memory of events. Checking your pockets, it seems you gave your henchman a generous tip while you were under the influence, too. Are you growing soft?

Lose: 10 x Greyfields 1882
Hedonist increase

Lose: 20 x Deep Amber
Heartless decrease
Wounds increase
Split them up using your Society connections
This is ridiculous. Use your familiarity with bright young things to contrive an end to this ill-conceived romance.
Unlocks: Connected: Society 10, Persuasive 40, Heartless 3, Subtle 3
A tawdry victory
You have enough leverage in high society to engineer the desired outcome. You encourage a young lady to flirt a little with your henchman - she does not take much persuading, for he is rather dashing - and then ensure, by way of intercepted billets-doux, that rumours of this reach your pretty accomplice's delicate ears.
Some tears and a little broken china later, an equilibrium is restored to your coterie. Both your associates are now free to concentrate on doing your bidding - but will the rift between them cause problems later?

You succeeded in a Connected: Society challenge!

Connected: Society has decreased

Heartless has increased

8x Stolen Correspondence gained

Subtle has increased
Split them up using your dangerous connections
Never mind subtlety. Make use of some of your tough docker friends' persuasion techniques.
Unlocks: Connected: The Docks 5, Dangerous 40, Ruthless 3, Forceful 3

The Urchin and the Monkey
Trouble is brewing between your Grubby Urchin and your Malevolent Monkey. What exactly is behind the sulks and the furtive scuffles?
Unlocks: 1 x Malevolent Monkey & 1 x Grubby Urchin
Ask your Urchin what's going on.
Lying comes as naturally to the lad as breathing, but it will be interesting to see what explanation he comes up with.
Unlocks: Watchful 35
A squabble over money
Your urchin wriggles and evades, but you'll have none of it. It turns out that he has been dressing your monkey up as a child - a girl child! - and taking him to Mrs Plenty's Carnival. They wander through the crowd, hand-in-hand, alternately begging and picking pockets. Apparently, they make an adorable couple and have been inordinately successful.
So why the arguments? He says that the pair are squabbling over the division of the proceeds, but they are united in their wish not to share any of them with you. This will not do. You confiscate a reasonable chunk of their takings and send them both off with a clip round the ear.
Watchful increase

Gain: 40 x Glim
Ask an impartial observer
Best not to confront them directly. Make some discreet enquiries around the neighbourhood instead.
Unlocks: with Watchful 35
Interesting…
You ask a few of the locals if they have seen anything you should know about. Most fob you off with obvious lies, but you find a ginger cat willing to share a plausible story.
Apparently, both urchin and monkey have developed attachments to the same parlour-maid, and spend much of their time competing for her affections with little presents and offers to run errands. Both are, of course, far too shy to admit to this. The urchin blushes furiously and the monkey pulls a blanket over his head when you ask them about it. Anyway, it seems harmless enough - for now - to let the rivalry continue. Maybe you can even make use of it one day.
Watchful increase
Watchful increase
(Yes, two watchful increases)
Interrogate your Monkey
Just try not to get distracted by his adorable big brown eyes.
Unlocks: with Watchful 35
You know his game.
The monkey tries to bamboozle you, looking up through long eyelashes, tilting his head winsomely. But you've seen it all before. Eventually, a combination of bribery and gentle threats gets him to admit that there is a reason behind all the squabbling. The urchin, he says, has been spying on you on behalf of a mysterious patron. A widow, apparently. Interesting. If this is true, of course. You give the monkey a piece of cindered mushroom… and you can swear you hear a chuckle as he swings off up to his nest in the eaves.
Watchful increase
(Yes, two watchful increases)

The Honey-Addled Monkey
Your Malevolent Monkey is normally a reliable, and quite adorable, partner in crime…. But some fool left a spoon of prisoner's honey lying around, and now everything's changed.
Unlocks: 1 x Malevolent Monkey
You must be at your Lodgings to receive or play
Join him in a honey-dream
Find out more about his addiction. You might learn something of interest.
Unlocks: 10 x Drop of Prisoner's Honey, Persuasive 60
(Persuasive Challenge)
A most fascinating perspective
Sharing a honey-dream with your monkey is a surprisingly pleasant experience. The place he goes to is wilder, greener, brighter than those you are used to visiting under the influence. The air is humid, and you are surrounded by lush foliage. Vivid birds cry out. Iridescent beetles the size of your hand fly past your head. Flowers bloom like splashes of flaming oil.
Persuasive increase

Gain: 5 x
Appalling Secret

Lose: 10 x
Drop of Prisoner's Honey

Gain: 1 x
Memory of Light
Try to cure him with bribery
Maybe he'll sober up long enough to help you rob the Ambassador's Ball, if you offer him something shiny from the proceeds.
Unlocks: 50 x Deep Amber, Route: The Shuttered Palace 1, Shadowy 50
(Shadowy Challenge)
A consummate performance
You attend the ball accompanied by a perfectly turned out, perfectly sober monkey. He insisted on being paid in advance, but it was worth it. He is wearing such a dear little dress, and a matching bonnet! You saunter round the party, holding his tiny hand. Ladies cannot help but stoop to greet your darling little girl, leaving purses and jewelled fans unattended.
Only the most well-bred of ladies manage to conceal their shock at seeing the hairy grin beneath the bonnet. But none of them is tactless enough to actually say anything. They hurry away in a fluster, which is just perfect for your purposes.
Shadowy increase

Lose: 50 x Deep Amber

Gain: 10 x Diamonds
Replace him with something - or someone - more ruthless
A honey-addicted monkey is a liability. If you pass the word out to certain underworld circles, you might make a swap - but be careful. He'll be gone for good, and while you may get someone better in exchange, it's not guaranteed.
Unlocks: 200 x Nevercold Brass Sliver, Connected: Criminals 30
A matter of luck: it could go either way.
Dangerous increase

Gain: 1 x Ruthless Henchman

Lose: 1 x Malevolent Monkey

Lose: 200 x Nevercold Brass Sliver
Swap him for something - or someone - more reliable
Who wants a honey-crazed monkey on their hands? If you take him to the Bazaar, you can trade him in - but be careful. He'll be gone for good, and the Bazaar will choose who you get as a replacement.
Unlocks: Connected: Hell 10, 200 x Rostygold, Persuasive 50
(Persuasive Challenge)
A more than fair exchange!
You take your monkey to the Bazaar, where he is discreetly drawn aside by a delightful young lady. Another greets you, and skilfully relieves you of the Bazaar's finder's fee. You are presented with a delicious drink. You wait for a while.
The lady returns. 'I am honoured,' she says. 'I have been given the Bazaar's blessing to become your new associate.' She is beautiful and charming, and will certainly prove to be a valuable asset. Hm. That monkey must have had some hidden value you were unaware of. Was letting him go a wise move?
Persuasive increase

Gain: 1 x Alluring Accomplice

Lose: 1 x Malevolent Monkey

Lose: 200 x Rostygold

Your Winsome Orphan is out of control
The young fellow is looking shifty. And your laudanum stocks are looking low. Put two and two together…. Yes, he's stealing from you. What are you going to do about it?
Unlocked with 1 x Winsome Orphan, 1 x F.F. Gebrandt's Superior Laudanum
Give him a chance to mend his ways
Leave some of your laudanum unattended. Give the lad a rousing speech about honesty, integrity and loyalty in place of his usual bedtime story.
Persuasive challenge
Unlocks: 3 x F.F. Gebrandt's Superior Laudanum
A heartwarming outcome
You speak at length, extolling the virtues of honesty and forgiveness. You hint strongly that if the little chap has anything on his conscience, he would be far better off doing the right thing now, while you're feeling well-disposed towards him.
It works. The next morning, three unattended bottles of laudanum have mysteriously become seven.
Persuasive increase

Gain: 4 x F.F. Gebrandt's Superior Laudanum
Magnanimous increase
(but no higher than 5)
Accuse him outright
Enough nonsense. The child must be to blame. Search his bedroom!
Watchful challenge
Harsh, but necessary
You rummage through the wardrobe and peer under the bed. Eventually, you tread on a loose floorboard - aha. Pry it up, and there's the missing laudanum. You excoriate the boy for his dishonesty, but, well, he's shown a keen criminal mind, you have to admit. You settle for confiscating part of his day's takings from begging as punishment.
Watchful increase

Gain: 15 x Deep Amber

Gain: 3 x F.F. Gebrandt's Superior Laudanum
Ruthless increase
(but no higher than 5)

Overly alluring?
Unlocks: 1 x Alluring Accomplice
Your delightful accomplice is possessed of many charms and graces, but these may be masking some dark secrets… She has been behaving oddly, of late.
Maybe she is stealing from you
Unlocks: Watchful 40
Keep a close eye on her. And on your valuables.
Caught in the act
You knew it. A few days' keen observation has left you in no doubt that the delightful young lady has got light fingers. A shard of glim here, an Echo there, a brandied truffle or two from your personal supply… you have seen them all drop into her pockets.
It is easy enough to let her know you are watching her; and you find that your purse has grown mysteriously heavier overnight. The girl has a conscience. But ask yourself, is petty thievery really enough of an explanation, or have you been sidetracked?
Rewards:
Watchful increase

Gain: 50 x
Glim
Perhaps she is spying on you
Unlocks: Watchful 50
Spy right back on her.
A test of loyalty
It is surprisingly hard to spy effectively on your Alluring Accomplice. She has always been very discreet with her correspondence, and she is skilled at evading a tail. You follow her on innocent trips to hat-shops, parks and public lectures, and see nothing conclusive.
One evening, however, as you lurk nonchalantly behind a packing crate in Spite, near the lady's favourite scented-candle stall, you overhear a rather interesting exchange. A bent old crone hobbles up to your apprentice, and asks if she has reconsidered 'the offer for the letters'.
When you confront her, your accomplice's response is scathing. How could anyone think she would betray you? You, who have done so much for her! Her loyalty, she insists, is with you. Her words have the ring of truth; she is either astonishingly resourceful and conniving, or this scene is genuine and you have nothing to worry about. And all that time spent loitering in markets has allowed you to pick some choice pockets.
Rewards:
Watchful increase

Gain: 30 x Deep Amber

Gain: 30 x
Jade Fragment
Maybe she has become virtuous
Unlocks: Connected: The Church 20
Recently, the young lady has been attending church rather a lot. If you are friendly enough with the clergy, you can find out if her apparent devotion is something to worry about.
A healthy level of devotion
Excessive religious zeal on the young lady's part could prove problematic for some of your…shadier enterprises, so you need to investigate her motives. You are well-connected amongst the senior clergy, so it is simple to secure an invitation to the vicarage for tea.
You spend a very pleasant half-hour discussing the latest methods in fungus cultivation, before you introduce the most delicate of questions regarding your associate. 'Alas,' says the vicar. 'I do not wish to cast aspersions on the young lady, but I feel I would be neglecting my duty if I were not to warn you that I feel there may be something lacking…' His sentence continues for some time. The gist of it, that your accomplice has not become suddenly devout, is reassuring. In your turn, you listen sympathetically to the vicar's worries that someone is stealing from the collection plate. You make a note to ask for your share later.
Rewards:

Gain: 30 x Nevercold Brass Silver

Gain: 20 x
Jade Fragment

Connected:
The Church decrease
Perhaps she is in danger
Unlocks: Connected: Criminals 30, 30 x Jade Fragment
Could the lady be hiding some sort of trouble? If you have good enough criminal connections, it might be worth making some enquiries.
A dastardly plot
The lady is as charming as ever, most of the time, but recently has been uncharacteristically snappish. You cash in some favours owed, and hear disturbing whispers. Blackmail is in the wind.
Once you know what the problem is, you are able to help. One or two well-placed threats, and suddenly your accomplice is smiling and sunny again. So are you. The blackmailers were frightened enough to return all their ill-gotten gains directly to you.
Rewards:

Connected:
Criminals decrease

Gain: 30 x
Glim

Gain: 30 x Deep Amber

The song of the Mandrake
Unlocks: 1 x Deshrieked Mandrake
Mysterious things, the Mandrakes of the Neath. These hardy little roots are less deadly than their mythical counterparts, but no less loud.
Option 1: Play with your pet Mandrake
A Deshrieked Mandrake makes a good companion, most of the time. But they need attention, as all pets do. Stuff your ears with silk first. Just in case.
A matter of luck: pretty good odds.
unlocked with 25 x silk scrap
Happy little tuber
You dangle a shiny object for your mandrake to chase. It totters along, humming merrily. The things it sings when it's this cheerful still eat through your protective silk, but they are well worth catching.
Rewards:

You were fortunate!

You've lost 25 x Silk Scrap

You've gained 1 x Confident Smile
Nightmares decrease (1 change point)

You've gained 20 x Maniac's Prayer

You were unlucky. Better luck next time

You've lost 25 x Silk Scrap
Option 2: Invite a friend to join you in Fallen London
Send your mandrake to serenade them!

Lizardly matters
The lizards of the Neath come in all shapes and sizes. Huge monsters lurk in the marshes, where only the foolhardy venture unarmed. But their smaller cousins make excellent pets.
[Unlocked with 1 x Reprehensible Lizard]
Feed your Reprehensible Lizard a treat
Fussy reptiles, these, but they do like a blob of lamplighter beeswax. Sometimes.
A matter of luck: it could go either way.
[Unlocked with 25 x Lamplighter Beeswax]
[Unlocked with 1 x Reprehensible Lizard]
A gulp and it's gone
You offer your lizard a lump of beeswax. It swallows it whole with a flick of the tongue. A warm glow spreads across its scaly belly, fading slowly over the next few hours.

Lose: 25 x
Lamplighter Beeswax

Gain: 4 x
Memory of Light
Nightmares decrease (1 change point)

Gain: 1 x Confident Smile
Unpleasantness
You offer your lizard a lump of beeswax. It sniffs it, dabs at it with a curled tongue. Conical eyes swivel balefully. Your reptilian friend is unconvinced.
Nightmares increase [1 cp]
Invite a friend to hunt giant marsh-lizards with you
Surely you know someone on the Surface who would appreciate Fallen London's unique sporting opportunities…

A kindness of ravens
The ravens of the Neath are white as snow. Only migrants from the Surface have black plumage, and they are rare. All ravens, though, are known for their wisdom.
Unlocks: 1 x Dazed Raven Advisor
Feed your raven on Mysteries
Your Raven Advisor has asked unexpected questions about the Elder Continent, and the Garden. What is it that it desires?
Unlocked with 1 x Antique Mystery
An unusual diet
Your raven sips water and eats secrets. It still sneaks a bite of carrion now and then, but seems embarrassed about it. Its feathers grow brighter, though its song is more melancholy. Its speech is clearer, too.

You've lost 1 x Dazed Raven Advisor

You now have 1 x Dreamy Raven Advisor

You've lost 1 x Antique Mystery
Feed your raven on Rumours
Your Raven Advisor has asked unexpected questions about the Elder Continent, and the Garden. What is it that it desires?
Unlocked with 1 x Blackmail Material
Something of the night
Your raven's appetite improves considerably, and it grows sleek and strong. It visits Ladybones Road every evening to listen for gossip and peck at the eyes of the hanged men (much to their irritation). Its taste in friends leaves something to be desired, but its cunning grows daily. Its plumage darkens towards a deep fog-grey…

You've lost 1 x Dazed Raven Advisor

You now have 1 x Wary Raven Advisor

You've lost 1 x Blackmail Material
Ask for advice
You have a Raven Advisor. Make him earn his Murgatroyd's Fungal Crackers. Unlocked with 25 x Rostygold
A matter of luck: it could go either way.
Send him to the Surface with an invitation for a friend
Such a clever bird is sure to be able to persuade your friend to join you down here in the dank and fog… >
Take your raven to the weasel-fights
Crumple-browed weasel-breeders swear by the predictive abilities of ravens.
Unlocked with Route: Wolfstack Docks
[This storylet costs 0 actions.]
To Wolfstack Docks
Tonight's fight will begin when the bell of St. Simeon's tolls. Hurry.
The storylets available for The oracle of the weasel fights are presented.
Incubate a Pristine Raven's Egg among books
If you haven't already begun the incubation process… this will help. This will not use up the incunabula.
Unlocked with 1 x Pristine Raven's Egg
Unlocked with 2 x Uncanny Incunabulum

Spiders and flies
Sorrow-spiders…
Unlocked with 1 x Fairly Tame Sorrow Spider
[This card appears with Standard frequency]
Diversions for your pet
Your pet sorrow-spider is scuttling around, ignoring the insects trapped in its web. Perhaps it is bored. Perhaps you should find something for it to do.
A matter of luck: it could go either way.
[Unlocked with 25 x Glim]
[Unlocked with 1 x Fairly Tame Sorrow-Spider]
How destructive
You give your spider some glim…

Lose: 25 x
Glim

Gain: 20 x
Silk Scrap
Scandal increase
[1 change point]
Use your spider to invite a friend to Fallen London
There must be many on the Surface who would enjoy the thrills of the spider-pits.
[Unlocked with 1 x Fairly Tame Sorrow-Spider]
Cards available when possessing a pet gained from "A Clandestine Rendezvous At Watchmaker's Hill"
What will you do with your Preening Macaw?
Such a vain bird!
Flatter his vanity
Feed him some crackers and admire his plumage and he'll tell you a secret.
(Watchful challenge.)
Flattery will get you everywhere
A few of Murgatroyd's patented Fungal Crackers and a lot of kind words about his vibrant plumage - such sheen! such jewel-like colours! - and the bird spills all sorts of secrets.
Watchful increase

You've gained 1 x
Incendiary Gossip
Send him to the Surface to invite a friend to Fallen London
Surely there is someone you would love to take to a ball at the Brass Embassy?
Get rid of him
You've had enough of this bird and his arrogant demeanour. Send him off somewhere he'll have to work for a living! [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: Hell 10
Off to New Newgate
Apparently, there's 'lots of work' up there to do for a creature as vain and obsessed by appearance as this bird. Although your prison contact is vague about what, exactly, this work is. Never mind. The price is right.

You've lost 1 x Preening Macaw

You've gained 1 x
Strangling Willow Absinthe
Give him a name
A creature this vain demands it.
Parade him around town
Such a pretty bird deserves to be shown off. And his colours are quite à la mode! Society will envy you so.
(Bizarre challenge)
How marvellously fashionable you are
Your macaw makes a delightful accessory. Not only is his plumage in the very latest shades of scarlet and ultramarine, but he charms everyone he speaks to.

Making Waves is increasing… (8 cp) (Unless above 19)

You've gained 3 x Incendiary Gossip
A little outré
Your macaw certainly looks the part - he's so dashing and dapper. It's when he starts speaking to people that the illusion shatters. He didn't learn the finer points of decorum from the devils he's been living with.
What will you do with your Bandaged Raven? [Standard]
She may be too delicate to travel back to the Tomb-colonies, but there's bound to be a use for this bird. She has the wisdom of a long life and a longer memory. Occasionally, she even recites poetry.
Use her knowledge
The Bandaged Raven has lived a long time, and remembers many things about previous owners' homes.
[Shadowy challenge]
Invite a friend from the Surface to see the Tomb-colonies
A short trip to the Surface, her original home, will do your pet the world of good.
Get rid of her
She's looking a little tatty and decrepit these days. Perhaps she would be better off elsewhere? This will allow you to choose another Connected pet in Watchmaker's Hill.
Give her a name
She may have had one before, of course. But if she did, it's long-forgotten.
A little perkier
Your raven seems to take pride in her new name. She holds her head a little higher. Her eyes are a little brighter.
Shadowy increase
Ask for some tales from the Surface
This raven has led a long and eventful life. She must have some esoteric tales to tell.
[Bizarre challenge]
Too much regret
Your raven begins to reminisce…
Melancholy increase
[no higher then 9]
The Puppet Show
Strolling through Veilgarden one evening, you and your pet happen on a puppet show. A wind-up toy soldier the size of a child is acting as bottler.
[Unlocked with Playing with Broken Toys 6 and Playing with Broken Toys no more than 6]
What will you do with your Grubby Kitten? Standard
What an adorable little scrap…
Unlocked with 1 x Grubby Kitten
Find out what she knows
Like all cats in Fallen London, this kitten will tell you secrets. If you can catch her.
_ Persuasive challenge |
Send her to the Surface with an invitation for a friend
Choose someone you have always wanted to see in Fallen London.
Be rid of her
The Grubby Kitten may be adorable, but she's troublesome. And malodorous. Do this if you want another Connection-related pet.
[Unlocked with Connected: Urchins 10]
Give her a name
All cats should have names. This won't cost you an action.
[This storylet will not cost you an action!]
Introduce her to the Starveling Cat
Should you have the dreadful misfortune to share your home with the vile thing. This is undoubtedly a terrible idea.
A matter of luck: it could go either way.
[Unlocked with 1 x Starveling Cat]
Set your kitten to catching rats
She might as well make herself useful…
_ Dreaded challenge Narrow, level 6 |
[No rewards or status changes for failure, the card just goes away.]
The Puppet Show
Strolling through Veilgarden one evening, you and your pet happen on a puppet show. From the inside of the booth, where the Professor sits, you can hear mechanical whirrings and clickings as the puppets move.
[Unlocked with Playing with Broken Toys 6 and Playing with Broken Toys no more than 6]
What will you do with your Partisan Messenger Tortoise?
They're not the swiftest, but they are the most reliable.
Send her to the Surface with a request for a friend
You must have friends up there who could help the revolutionary cause!
Send her where they need her more
The Revolution is running short of messengers. Will you offer yours for a vital mission? You won't see her again, but you will be paid. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: Revolutionaries 10
Give her a name
Something suitably Revolutionary, of course.
Use her to do some spying
Revolutionaries are always looking for secrets to sell.
Unlocked with Connected: Persuasive 10
The perfect spy
This isn't her usual job, but you persuade her to try it, and her skills are perfect for it. She stays unnoticed, she can crawl into the tiniest hiding places… You could make this a whole new career for her.

You've gained 1 x Compromising Document
Set her to moonlighting
Sometimes, there just isn't much going on in the way of revolutionary intrigues. But there are always clandestine love affairs to facilitate among high society.
(Respectable challenge; almost impossible challenge at 1)
Too slow
Your acquaintances would be happy to trust your pet to carry their love-letters - were she just a little faster. Love cannot wait in the way the revolution can.
What will you do with your Thoroughbred Slug?
This pampered gastropod needs to start earning his keep. Lettuce does not come cheap down here.
Race him
It's what he was bred for. Place your bet and be sure to cheer him on!
A matter of luck: pretty good odds.
Unlocks: Moon-pearl x 2
Victory!
The slugs slide along their little track, leaving their wakes of shining slime. You cheer your pet on, your voice rising along with dozens of others. Fistfuls of echoes exchange hands as the tension grows…
And he's done it! Your slug oozes across the finish line an antenna ahead of his closest rival. You collect your winnings and promise to share them with him. Although not before a race.

Lose: 2 x
Moon-pearl

Gain: 2 x
Strangling Willow Absinthe
Alas
The slugs set off, powering along the track, trails of slime snaking behind. You encourage yours, but he's flagging. Looking sickly. Eventually, he curls up and refuses to move. Did someone put something on his lettuce?
Send him to the Surface with an invitation for a friend
Surely you know someone who would just love to join you at the slug-races?
Get rid of him
Has your slug slowed down somewhat in recent races? Perhaps it is time to put him out to pasture. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Give him a name
He may become well-known in racing circles. He needs a name.
Offer his… services to other breeders
This is a very fine slug. Naturally, he's quite in demand.
(Respectable challenge; High-Risk challenge at 2, Modest challenge at 7)
A tidy profit
Let us draw a decorous veil over the mechanics of the transaction. Suffice it to say, the next generation of thoroughbreds will be of the finest stock. And you have made a decent sum.

You've gained 3 x
Strangling Willow Absinthe
Reluctance
Alas. Your slug is somewhat shy. The breeder does not have time to wait while you try to persuade him not to be.
What will you do with your Taciturn Mynah?
What's the point of a talking bird that won't talk? Still, there must be something she's useful for.
Try persuading her to talk
But be careful. That beak is sharp.
(Dangerous challenge.)
'Crackers please!'
A generous application of patience… Your bird is still prone to long silences, but she's much more communicative now. She even shares the odd story with you.
Dangerous increase

You've gained 1 x
Zee-Ztory
Send her to the Surface with an invitation for a friend
There must be someone whose presence you'd like in Fallen London. And a quiet bird might overhear things on the way.
Give her a name
Perhaps she will respond to a name.
'More crackers!'
Yes, your mynah bird likes being addressed by name. And now she can demand treats by referring to herself in the third person, like every good bird.
Dangerous increase
Pretend she's a Raven Adviser
People respect the white ravens you find down here. If they see you with a 'raven' on your shoulder, they'll look up to you.
(Respectable challenge.)
A perfect deception
You parade around town, your mynah perched on your hat, as jaunty as you like.

You've gained 3 x
Compromising Document
Dishevelled
She looks the part, perched on your hat, whispering in your ear. But when an acquaintance, unlucky in love, asks how your raven would advise her, you are discovered. How embarrassing.
Respectable failed in a challenge! Try again and you may have better luck…
Get rid of her
A deviless stops you in the street and whispers, 'Would you consider selling me your bird? I seek a new pet.' [This will allow you to choose another Connected pet in Watchmaker's Hill.]
The Puppet Show
Strolling through Veilgarden one evening, you and your pet happen on a puppet show. A wind-up toy soldier the size of a child is acting as bottler.
Unlocked with Playing with broken toys 6
What will you do with your Subtle Mole?
A shy and retiring creature, this, but you've been assured she's extremely useful.
Send her tunnelling for secrets
Digging out information is what this mole does best.
_ Watchful challenge |
Send her to spy on a friend
An agent provocateur, if you will. Hopefully, she will bring your friend hurrying down to join you in Fallen London!
Give her a name
Moles are small and earthbound, but that is no reason they should not have names.
Set her to sabotage
Her digging and tunnelling skills must have wider uses…
_ Dreaded challenge |
An inch or two out
Your pet tunnels diligently, but…
Send her on a mission she won't return from
Some jobs are just too lucrative to turn down. Even if taking them means losing your pet. You've been offered one such. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Alas
You take the job, and send your…

Lose: 1 x Subtle Mole

Gain: 1 x
Brilliant Soul
What will you do with your Maverick Bloodhound?
This dog is all about results. He could be very useful to you. If you can cope with his unorthodox methods.
Send him to the Surface with a request for a friend
Unresolved clues cluster like mushrooms on your desk. You could use a Surfacer's interpretations.
Invite a friend to join you
Send an email inviting your friend to join you in Fallen London.
Get rid of him
The Implacable Detective wants to borrow your pet 'for a long-ish term inquiry. I'll pay well, of course.' The Implacable Detective is well-known for this sort of thing. You probably won't get your dog back if you do this. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: The Constables 10
Sure enough
The Implacable Detective and your bloodhound are instantly smitten with one another. The recognition of like minds, perhaps. You accept the generous payment with good grace, knowing you could never ask for the dog back now.

Lose: 1 x Maverick Bloodhound

Gain: 1 x
Compromising Document

Gain: 1 x
Implacable Detective's Business Card
Give him a name
A pet without a name is like a sausage without gravy. This won't cost you an action.
Cool as a zee-cucumber
So the bloodhound has a name. But he makes it clear he'll only answer to it when he feels like it.
Take him off to Spite Market
Who knows what he'll sniff out? But be careful. You don't want to be seen with a law-enforcement dog down there.
(Shadowy challenge.)
Unorthodox but effective
Your bloodhound doesn't go about investigating the market in a methodical way. No, he flits from stall to hovel, seemingly at random. But he's back quick as a flash, with something juicy.
Shadowy increase

Gain: 1 x
Compromising Document
Persuade him to bend the law till it breaks
He's a maverick. He should agree to a less… conventional style of investigation.
(Dreaded challenge)
Reluctance
He's sympathetic to your tales of dark deeds going unpunished for lack of evidence. Evidence that the law cannot reach. But he's not going to act. He's not that much of a maverick. Not yet.
Suspicion increase
The Puppet Show
Strolling through Veilgarden one evening, you and your pet happen on a puppet show…
Unlocked with Playing with Broken Toys 6
'That's the way to do it!'
The audience is captivated by the comical antics of the puppets in the booth; extreme violence and slapstick farce make a compelling combination.

An occurrence! Your '
Playing with Broken Toys' Quality is now 7 - Menacing puppets!!
Seeing through the Eyes of Icarus increase
What will you do with your Disappointing Marsh-wolf?
Poor thing. It's not his fault people expect marsh-wolves to be terrifying and scary, rather than playful and puppyish.
Send him to the Surface to invite a friend to visit
He'll make an excellent ambassador for Fallen London and its atmospheric marshes. Well, he won't scare your friend away at any rate.
Get rid of him
Perhaps he's disappointed you once too often. The good folk at the Observatory might have a use for a marsh-wolf… [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: The Criminals 10
A mysterious new life
No one will tell you exactly why the blind monks need wolves that are comfortable roaming the marshes, or what they'll be sending him out there to do. But they've paid you very well for your pet…

You've lost 1 x Disappointing Marsh-Wolf

You've gained 1 x
Mystery of the Elder Continent
Name him
He's a friendly chap. He deserves a name.
Use him where you can
He's still good for stealing little bits and pieces.
(Shadowy challenge.)
Playing to his strengths
Your marsh-wolf is so harmless, he doesn't set off any alarms in people's minds. In fact, they scarcely notice him. He picks up some delightful trinkets from purses and pockets that way.
Shadowy increase.

You now have 1 x A Journal of Infamy.
Train him to do something different
Terrifying your enemies is not his strong point. But there must be other things he can do.
(Dreaded challenge.)
Clever boy
It turns out that your marsh-wolf has some hidden talents after all. He is a fine actor, and once you've taught him a few simple tricks, you set him to street perfoming. Children love to see him balance a ball on his nose, and the cap he carries round gets full on a good day.

You've gained 3 x
Whisper-Satin Scrap
The spirit is willing
But you can't teach this old wolf many new tricks. He tries his best to learn, but weeks later you're still working on getting him to fetch sticks reliably, let alone anything actually useful.
What will you do with your Tell-Tale Beetle?
This sinister little insect likes to sit in your rafters, looking down at you and your visitors. Occasionally he makes a ticking sound.
Risk taking him outside
Let him see the light and air! Well, the fog and damp, but still.
(Dangerous challenge.)
A taste of freedom
Your beetle flits about in the misty half-light. He seems almost joyful. He lands on your shoulder and drops a scrap of something interesting into your hand.
Dangerous is increasing…
You've gained 1 x Whisper-Satin Scrap
Send him to the Surface with an invitation to a friend
He can invite your friend to join you in Fallen London, and collect some juicy secrets on the way.
Get rid of him
That infernal ticking is no longer tolerable! Tell him something shocking to scare him away. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: The Church 10
A tale of terror!
You spin a story of such awfulness, it makes your own hair curl! You'll have to keep that one tucked away for later. The beetle departs, shocked into silence for once.

You've lost 1 x Tell-Tale Beetle

You've gained 1 x
Tale of Terror!!
Give him a name
Perhaps he will seem less sinister if you show him some affection.
A friendlier presence
Yes. The beetle spends less time watching you and more time following you about when you call him by name. He is almost like a real pet.
Strike righteous fear into unwanted visitors!
No longer will you have to put up with the salesmen, hawkers and assorted campaigners that arrive uninvited, on your doorstep!
(Respectable challenge.)
What will you do with your Hungover Terrier?
The little fellow has a perpetually woeful air. Perhaps you should find him something to do.
Send him out to the dispensary
Perhaps F.F. Gebrandt has something that might help.
(Persuasive challenge.)
That's better
You're in luck. The pharmacist has a stock of Mrs Gebrandt's new remedy, Milk of Magnesia. A spoonful later, your terrier is much restored. Enough to tell you something he learned while acquiring the hangover in the first place.
Persuasive is increasing…

You've gained 1 x
Incendiary Gossip
Send him to the Surface to invite a friend to an absinthe tasting
He's a trustworthy little chap. You can be sure your message will reach its destination.
Find him a new home
You can't be doing with this nonsense all the time. [This will allow you to choose another Connected pet in Watchmaker's Hill.]
Unlocked with Connected: Bohemian 10
Give him a name
Having his own name might cheer him up a bit. [This won't cost you an action.]
Use him as inspiration
He's accustomed to artistic types. Perhaps you could write a poem about him, or paint his portrait.
(Bizarre challenge.)
Nice doggy
What a well-behaved little chap. He looks so angelic, sitting there, gazing at you with soulful eyes. You are quite awash with artistic inspiration.
Inspired… hasn't changed, because it's lower than 1

You've gained 15 x
Romantic Notion
The Puppet Show
Strolling through Veilgarden one evening, you and your pet happen on a puppet show. You can hear mechanical whirrings and clickings as the puppets move. As you look closer, you can see that there's no-one in the booth with them.
Unlocked with Playing with Broken Toys 6 and Playing with Broken Toys no more than 6
Other Cards

Putting the pieces together: Something about the Fourth City …
You're close to something interesting. You have scraps and fragments and tantalising hints. Perhaps it's time for a fresh eye.
[Unlocked with 100 x Whispered Secret]
A troubled conversation about dusty stones
"If they said…and she meant…and we were on the Ramparts on the night the Constables never came…has the fountain always been dry?"
A matter of luck: a long shot…but you might win.
[Unlocked with 100 x Whispered Secret]
A troubled conversation about dusty stones
"If they said…and she meant…and we were on the Ramparts on the night the Constables never came…has the fountain always been dry?"
A troubled conversation about dusty stones: choose a player who is your friend on Facebook, or follower/followee on Twitter.
Choose one of your contacts from the drop-down menu.
Your friend will receive a message about this. They can choose to accept it, or not. You can track outstanding invitations on the Home tab.
Once you choose a contact and send the invitation, you see:
Close, close…
"But where does the Forgotten Quarter fit into it? And why are there no foxes in the city?"
Lose: 100 x Whispered Secret although it doesn't say so
Once you send the invitation, you will see this on your Home tab:
A troubled conversation about dusty stones with friend
When you send the invitation, your friend will see this on his Home tab:
friend wants you to help them fit some of their secrets together.
When your friend accepts the invitation, you will see this on your Home tab:
It's something about the silver tree. And a battle that never happened. "Blood on the troubled garments…" - You've gained 20 x Cryptic Clue
When your friend accepts the invitation, he will see this on his Home tab:
It's something about the silver tree. And a battle that never happened. "Blood on the troubled garments…" - You've gained 20 x Cryptic Clue
Use secrets to choose a name for your pet
"'If cats are named for the dark and zee-bats for the wind… what should we call you?'
[Unlocked with 50 x Whispered Secret]
the following are shown
Choose which Companion:
a drop down menu lists your pets. (Excluding the Starveling Cat, of course).
Name:
type in a name. It will accept a name up to 48 characters long, but only the first 25 characters will be shown on your pet.
A sort of conclusion
Perhaps you chose the right name; perhaps not. But it sets you thinking about names, and what they hide. Strange…

Lose: 50 x
Whispered Secret

Gain: 10 x
Inkling of Identity
Spend a pleasant evening
The Parlour is fussy about its clientele, but you think your reputation will allow entrance
Requires 2 x Incendiary Gossip which are consumed.
The ladies and gentlemen of the Parlour of Virtue are exceptionally charming, and you spend a delicious time in their company. There are distractions here to sate any appetite, and it is hard to say where reality ends and honey-dreams begin. You find yourself invigorated by the experience, although a little poorer. In fact you expected to pay more: you think some of the staff have taken a shine to you. You slumber peacefully in the embrace of the Parlour, and the attendants thoughtfully arrange for you to leave unseen through an exit normally reserved for the staff.

You've lost 50 x
Jade Fragment (Instead of the normal 100)
Nightmares decrease
Wounds decrease
Persuasive increase
Cards with the civil service
Unlocked with Persuasive 57, and Route: The Shuttered Palace, Requires 20 x Deep Amber
The palace functionaries have taken a shine to you. There is a place for you at their monthly card table.
'Three jacks you say? I thought as much…'
A fine evening passes in a cramped but darkly elegant room that may have once been a royal chamber.
Persuasive increase

Gain 72 x
Deep Amber

A Rubbery Man lopes purposefully in your wake, tentacles dangling like hanged men's fingers [Standard]
It points one gloved hand at the pocket where you're keeping the Warm Amber, and burbles a mucus-filled question…
Unlocked with 1 x Warm Amber, Connected: Rubbery-Men 1
Give it the Amber
Although you find yourself curiously unwilling to part with it.
It snuffles in gratitude.
'It'? Why do you find yourself thinking, instead, that this one is 'she'? Regardless. It, or she, hands you a slimy fistful of more ordinary deep amber.

Lose: 1 x
Warm Amber
Connected: Rubbery Men increase
[1-8 points]

Gain: 100 x
Deep Amber
Lure the creature into a quiet alley…and end its miserable rubbery existence
Filthy thing! That they are permitted to walk the streets of a Christian city! Well, Christian-ish.
_ Dangerous challenge |
Consent to a potentially depraved union
Partly due to your little… addition, you've become better at telling Rubbery Men apart. This one keeps seeking you out. It doesn't want your Warm Amber. It has other intentions…
Polite society does not approve of such things. In fact, it is revolted by the whole idea.
[Unlocked with Engaged to no more than 0]
[Unlocked with no more than 0 x Boneless Consort]
[Unlocked when A Person of Some Importance is: A Significant Individual, A Paramount Presence, A Shattering Force, A Legendary Charisma, An Invisible Eminence, or An Extraordinary Mind]
[Unlocked when Committed is: You are not committed to a relationship.]
[Unlocked when In Possession of a Peculiar Personal Enhancement is: A Fading Nub, A Roiling Mass, A Quivering Addition, or An Alarming Adornment]
This is Fate-locked content…
Give it a great quantity of Warm Amber.
When it sees the quantity you have for it, the Rubbery Man clasps its tendrils and squeezes in a kind of rapt rhythmic reverie. Is it pleased? You think it's pleased. This will gain Trembling Amber.
[Unlocked with 100 x Warm Amber]

A libraryette for Mr Pages [Infrequent]
Mr Pages has announced a campaign to recover and sequester what he describes as 'pestilent and obstacudent' literature. Whether for destruction or private reading is not made explicit. [You need 100 Proscribed Texts even to see this card.]
[Unlocked with 100 x Proscribed Material]
An assortment of pamphlets
If your reserves of seditious literature are not voluminous, you could still make a small donation.
A matter of luck: how can you fail?
[Unlocked with 100 x Proscribed Material]
Homage to the paper-man
To garner Mr Pages' favour, you'll have to part with a lot of books. It'll mean hiring a wagon. [This will gain you a little Connected: the Masters]
[Unlocked with 10 000 x Proscribed Material]
[Unlocked with 50 x Jade Fragment]
The special books
Perhaps you have some rarer works you could part with. [This is a reliable but very expensive way to gain a little Connected: the Masters. You can gain the necessary items by using other items in your inventory.]
[Unlocked with 5 x Blackmail Material]
[Unlocked with 5 x Uncanny Incunabulum]
[Unlocked with 80 x Touching Love Story]
[Unlocked with 20 x Collated Research]

The Duchess has a list
On it are four artefacts of the previous cities that hosted the Bazaar. She is prepared to offer 'something singular' in exchange for them…
Give the Duchess the full set
Unlocks: 1 x Ring of Stone, 1 x Dove Mask Shard, 1 x Shrivelled Ball, 1 x Fragment of White Gold
Acquiring this lot wasn't easy, but the Duchess is generous to those who please her.
persuasive challenge
'Thank you. The perfect gift for a joining of hearts.'
Her grin promises trouble for someone, somewhere, soon. You unwrap the silken bundle she hands you to discover a key. It's made of stone, and in place of teeth it has…are those tentacles?
Hello, little key. What do you open?
You now have 1 x Stone Tentacle-Key
You've gained 1 x Silk Scrap
Connected: the Duchess increase
lose Dove Mask Shard
lose Fragment of White Gold
lose Ring of Stone
lose Shrivelled Ball

You must be at Watchmaker's Hill to receive or play
The Departed
Tiny black-garbed shapes crouch beside a grave-pit. Blue flames flutter in the Neathy breeze. You've happened across a mass rat-burial in a single human-sized grave.
Option 1: Watch
Rattus Faber bury their dead? You'd rather thought they just ate them. Is this some heterodox rat-cult?
Tiny and solemn
Rat-mourners lay wreaths of lardy twine and pickled cabbage. Burlier rats inter one stiff-furred corpse after another, while white-collared rat-priests solemnly spit and trample on an image of St Gertrude de Nivelles. A minuscule double row of rat-choristers squeaks a requiem. Two leather-masked sentinels spot you and level tiny weapons. Time to move on.
Watchful increase
Melancholy increase
Option 2: Add your own dead to the pile
You have a dead rat in your pocket? A friend, or a trophy? Best not go into that.
unlocked with Rat on a String 1
Approach with caution
Suspicious pallbearers watch your approach, but when you lay the stiff-whiskered body gently on the ground they nod grudgingly. You stand quietly while white-collared rat-priests solemnly spit and trample on an image of St Gertrude de Nivelles. A minuscule double row of rat-choristers squeaks a requiem. A blear-eyed ratwife pats your boot consolingly. "E was too good for this wicked world,' she assures you. "E's best off quiet in the earth. Bein' eaten by beetles."

Lose: 1 x Rat on a String
Sympathetic about Ratly Concerns increase
(only if already higher than 1)
Nightmares decrease
Persuasive increase

Gain: 1 x Sudden Insight
Magnanimous increase
(but no higher than 5)
Troubled by Vermin decrease
(If you have this Quality.)
Melancholy increase
(but no higher than 8)
Steadfast increase
Option 3: Add a few dozen dead to the pile
Your pockets are full of verminous corpses. Now's the time to be rid of them!
unlocked with Rat on a String 48
Dangerous challenge, straightforward < 76
A lightning retreat
Rat-clergy stare, appalled, as you methodically empty your bags and pockets. One glaze-eyed body after another thumps onto the cold earth. 'RATCATCHER!' the cry goes up. A squad of blunderbuss-armed L.B.s leaps from cover and discharges a salvo. You escape unharmed and in haste. Perhaps not the wisest course of action.
Dangerous increase
Sympathetic about Ratly Concerns decrease
Troubled by Vermin hasn't changed, because it's too low for this storylet…

Lose: 24 x Rat on a String
Option 4: Oho! Ripe rats!
The little villains are at their prayers, are they? They'll never see you coming! Sweep down like the Assyrian!
Dangerous challenge, straightforward < 76
A flea-ridden haul
'The ratcatcher came down like the… cat… on the… fold… full of rats.' It's not the stuff of myth, exactly. But for the rats, it must seem like Judgement Day come early. You burst from cover, discharging weapons, trampling rat-priests, toppling tiny coffins. The rats flee! You are left with a substantial pile of furred trophies. And the gratitude of the Church, which dislikes heretics and vermin but heretical vermin most of all.
Dangerous increase
Connected: The Church increase
Sympathetic about Ratly Concerns change
Troubled by Vermin change
70 x Rat on a String gained
Heartless increase

More Larks with the Young Stags [Standard]
A lazy day at the club…
Unlocked with 1 x The Young Stags' Club
Put up some money for an artistic endeavour
The Stags are putting on a comedic show. They're hoping to take it to Mahogany Hall. Could you stump up some lucre for props and such?
[Unlocked with 500 x Rostygold]
Bet 'Winkles' Cheesewright-Cheesewright that he won't steal a Constable's helmet
Old Winkles is always a fool for that bet.
A matter of luck: how can you fail?
safe bet
Winkles loses his bottle at the last moment, as usual. You accept your prize in wine rather than a forfeit. You've no need to see him without trousers again.

Gain: 100 x
Greyfields 1882
Here it is, old crumpet!
Good God, he actually did it. Alas, now you have to do the same.
Scandal increase
Suspicion increase

Swap Incendiary Gossip
The right people will pay handsomely for this information.
Unlocks: Incendiary Gossip 1, A Person of Some Importance 1, A Member in Good Standing 1
The fug of cigar-smoke
In the back rooms of your club, it's hard to see who's talking to whom. This can be an advantage for everyone. [This will always cost you Gossip but often gain you something.]
(A matter of luck: pretty good odds., unlocked with Incendiary Gossip 1, Connected: Society challenge)
'The very devil!
A chance conversation, and a dozen seemingly unrelated facts click into place like ball-bearings. The whispers on the street-corner! The covered carriage! And the raven that fell mute! At last, it all makes sense!

You succeeded in a Connected: Society challenge!

You were fortunate!

Lose: 1 x Incendiary Gossip
Shadowy increase
Persuasive increase

Gain: 1 x Identity Uncovered
Promising information
Your informant's tongue is loose tonight. You put together enough ammunition to make life very uncomfortable for a certain wretched someone… if you're willing to stoop to blackmail. Perhaps you could just sell the information on.

You succeeded in a Connected: Society challenge!

You were fortunate!

Lose: 1 x Incendiary Gossip
Shadowy increase
Persuasive increase

Gain: 1 x Blackmail Material
Dubious rumours
You learn more about Watchmaker's Hill weaselry than you might choose. There are some stimulating rumours about the Captivating Princess, but that's more entertainment than information. Nothing more. And your gossip is going stale.

You succeeded in a Connected: Society challenge!

You were unlucky. Better luck next time…

Lose: 1 x Incendiary Gossip

Admired decrease (1 change point)