Hunter's Keep
island2.jpg

A peaceful place

Hunter's Keep

A rambling old house sits on a half-drowned hill. Well-tended gardens stretch down to the shore, but it's the house that dominates. Rows of curtained windows stare blankly out to zee.

Who lives at Hunter's Keep?

Some say a coven of witches. Some say a community of cats. Some say it's haunted by the spirits of disgruntled vicars.

Sidebar text

Here at Hunter's Keep you will find three sisters, Phoebe, Lucy, and Cynthia, living alone in a big house with only a strange maid to serve them. As you search the isle, will you discover the secrets in the well or those hidden by the sisters three?

As Time passes more options will open to you, but in many cases only the Dramatic Tension of knowing something about the ladies in question will bring out the truth. (Dramatic Tension cannot exceeed 2, and increasing to 2 does not open any additional options.)

Your opportunity deck is not available here; however when you return to Zee any cards that were in your Troubled Waters hand will still be there. There is no access to the Bazaar from Hunter's Keep.


wake.png

Leaving Hunter's Keep

You have everything you need from this place for now. The house sits at the top of the hill, indifferent. Time to depart.
unlocked with Time Passing in the Southern Archipelago 1

Find your ship

Hopefully it's still where you left it. [Leaving the island will remove your Time Passing in the Southern Archipelago quality].


Time Passing in the Southern Archipelago 0-6

island2.png

Landing at Hunter's Keep

The dark hump of rock looms out of the Unterzee mist. You can see the house at the top of the hill, windows lit up like the teeth of an All Hallows' Eve pumpkin.

Disembark

And have a look around


island2.png

Go up to the house

Talk to the inhabitants of the island…
unlocked with Time Passing in the Southern Archipelago 1

Knock at the door

Put on your brightest smile.
(Persuasive challenge; high-risk at 108, straightforward at 120)


island2.png

Investigate the gardens

The climate is slightly different here in the Archipelago. All those zee breezes make for a different kind of landscape. (But how does the grass grow so green and lush, so far from the Sun?)
unlocked with Time Passing in the Southern Archipelago 2

Explore that mysterious hollow

What lies in that fold in the hill? Where you glimpsed the white light when you first arrived?
(A straightforward challenge for your Watchful quality at 120)

Walk along the beach

The gardens slope down on all sides to meet the zee with abrupt, pebbly beaches.
A straightforward challenge for your Watchful quality at 122


island2.png

Exploring the island

The garden is crisscrossed with meandering paths. Some don't seem to go anywhere in particular, but one leads to a small boathouse.
unlocked with Time Passing in the Southern Archipelago 2

Have a look in the boathouse

People leave all sorts of things in boathouses.
(A straightforward challenge for your Watchful quality at 117)

Walk around the garden for a while

It's so pleasant here in the warm breeze. The island is tiny; try to walk all the way around it.
A straightforward challenge for your Watchful quality at 115


tea.png

Take high tea with the ladies

There will be crustless sandwiches, tiny cakes, and polite conversation. The grandfather clock chimes four just as the first crumpet is served.
unlocked with Time Passing in the Southern Archipelago 3

Tell them about yourself

They do seem very keen to hear your story. Perhaps they will reciprocate with secrets of their own.

unlocked with 50 x Whispered Secret.
A straightforward challenge for your Persuasive quality at 125


island2.png

Look around the house

The sisters that live here have invited you to stay. It's a good thing they did, since it's the only house on the island.
unlocked with Time Passing in the Southern Archipelago 3

What's on the ground floor?

Have a look round the kitchen, pantry and scullery.
A straightforward challenge for your Watchful quality at 117

What's in the attic?

Apart from rats and spiders, that is.
A straightforward challenge for your Watchful quality at 119

What's on the first floor?

It's a little trickier to look round the bedrooms, but probably more revealing.
Unlocked with Dramatic Tension 1
A straightforward challenge for your Watchful quality at 118


bluestocking.png

Talk to Phoebe

There will be crustless sandwiches, tiny cakes, and polite conversation. The grandfather clock chimes four just as the first crumpet is served.
unlocked with Time Passing in the Southern Archipelago 3

Listen to her play the violin

Phoebe's quite the musician, they say. Ask her to play you something.
A straightforward challenge for your Persuasive quality at 120

Listen to her sing

Join the sisters around the piano one evening.
Unlocked with Dramatic Tension 1
A straightforward challenge for your Persuasive quality at 122


bohogirl2.png

Talk to Lucy

The middle sister, Lucy, is always smiling. Chatting to her should be a pleasant experience. And you might learn something interesting.
unlocked with Time Passing in the Southern Archipelago 3

Talk to her

Make sure you are seated next to her at lunch.
A straightforward challenge for your Watchful quality at 119

Ask her to take a stroll with you

Such pleasant gardens deserve to be enjoyed.
Unlocked with Dramatic Tension 1
A straightforward challenge for your Watchful quality at 1121


bohogirl4.png

Talk to Cynthia

Cynthia is the eldest of the sisters who live on Hunter's Keep. Perhaps she would like to share a glass of wine with you.
unlocked with Time Passing in the Southern Archipelago 3

Charm her

Maybe you can learn some of her secrets.
A straightforward challenge for your Persuasive quality at 119

Swap stories with her

If you offer her an exchange of confidences, perhaps she'll be more forthcoming.
Unlocked with Dramatic Tension 1, Melancholy 2
A straightforward challenge for your Persuasive quality at 121



Time Passing in the Southern Archipelago 7-8

envelope.png

Dine with the ladies

Someone has slipped a note under your door, inviting you to dine en famille tonight.
unlocked with Time Passing in the Southern Archipelago 7

Charm the ladies

There is surely still more you can Gain: from them, in terms of secrets as well as hospitality.
A straightforward challenge for your Persuasive quality at 127

Try all the dishes

There are some very enticing and unusual aromas coming from the platters on the sideboard.
Unlocked with Dramatic Tension 1
A straightforward challenge for your Watchful quality at 126


library.png

Examine the books

The sisters accumulate books like china figurines accumulate dust. They're everywhere - on shelves, in drawers and cupboards, in drunken leaning piles on the floors. What can you learn from them?
unlocked with Time Passing in the Southern Archipelago 7

Look for something significant

Riffle through some of the volumes. You never know what you might find.
A straightforward challenge for your Watchful quality at 126

Search for a diary

Look for something handwritten. You might find out more of the sisters' secrets.
Unlocked with Dramatic Tension 1
A straightforward challenge for your Watchful quality at 127


bohogirl4.png

Find out more of Cynthia's story

Cynthia's sitting on a rock, looking out to zee. She spends a lot of time doing this.

Try to cheer her up

She's always moping and sighing. It's not healthy.
A straightforward challenge for your Persuasive quality at 124

Talk to her seriously

Perhaps she will welcome a shoulder to cry on.
unlocked with Dramatic Tension 1
A straightforward challenge for your Persuasive quality at 126


bluestocking.png

Find out more of Phoebe's story

When she's not at the piano, she'll be sketching or reading or embroidering something. Or she might be in the garden. The fog seems a little less dank wherever she is.

Look for her in the parlour

Perhaps she's working on her needlepoint.
A straightforward challenge for your Watchful quality at 123

Look for her in the garden

Maybe she's making watercolour sketches outside.
unlocked with Dramatic Tension 1
A straightforward challenge for your Watchful quality at 125


bohogirl2.png

Find out more of Lucy's story

Lucy likes to bake, so you'll probably find her in the kitchen.

Talk to her

She's always smiling and cheerful, and she always seems happy to see you.
A straightforward challenge for your Persuasive quality at 123

Bring her a little gift

Some freshly gathered herbs for her baking?
unlocked with Dramatic Tension 1
A straightforward challenge for your Persuasive quality at 125


well.png

Look more closely at the well

The white light is shining tonight from the garden. It's definitely coming from the hollow where you found the well.

Look directly into the well

Your stomach is growling, hungry for whatever's down there.
unlocked with Unaccountably Peckish 3

Investigate

There must be something interesting happening there.
A straightforward challenge for your Watchful quality at 126



Time Passing in the Southern Archipelago 9

well.png

Prepare to look down the well

The sisters have been dropping hints for a while now that there's something you should be looking for, and that it's probably in the well.

Equip yourself for a fishing expedition

You'll need to find a way to keep from being blinded by the light of the faux-moon. And to keep the mud from staining your clothes.
unlocked with Dramatic Tension 1
(Watchful challenge)


well.png

Go to the well

Whatever's to be had there must be worth the risk of falling in. Make sure you have prepared properly first.

Fish in the well

Trust in your smoked glasses' protection. Borrow the shepherd's crook and see what you can catch.
unlocked with Dramatic Tension 1
(Dangerous challenge)


Once you have the Stone Tentacle-Key, the previous two storylets will no longer appear and the two below will appear. Characters who acquired the Stone Tentacle-Key from the Duchess will also need to 'Investigate' the well to unlock these stories.

well.png

Prepare to find out what the well has to offer

Cynthia comes to talk to you. 'I know you have a Tentacle-Key,' she says. 'But you might benefit from a visit to the well anyway.'
unlocked with Dramatic Tension 1, Stone Tentacle-Key 1

Prepare yourself

There might be something valuable to be gained.
Persuasive challenge, straightforward at 128


well.png

Take your net to the well

Find out what falls down the well. Make sure you have prepared properly first.
unlocked with Stone Tentacle-Key 1, Dramatic Tension 1

Trust Cynthia's advice

Find out what falls down the well.
A straightforward challenge for your Watchful quality at 130


Time Passing in the Southern Archipelago 10

salon.png

A game of charades

After dinner, the ladies like to play parlour games. Tonight, they are dressed in Grecian tunics, their hair braided and garlanded with herbs. You must guess who they are. Where will you roll the golden apple?

The three Graces?

Guess that they are the Charities, goddesses of charm, beauty and creativity.

The Furies?

Perhaps they are the terrible goddesses of vengeance!

The faces of Hecate?

Say they represent the three-faced goddess of the moon, crossroads, and witchcraft.



Time Passing in the Southern Archipelago 11

bohogirl2.png

Lucy finishes her story

You decided that the sisters were playing the three wise and witty Graces, which was what Lucy wanted. So it is her turn to tell her story.
unlocked with Time Passing in the Southern Archipelago 11

Gather round the piano

Prepare to enjoy Lucy's storytelling.
Persuasive challenge, straightforward at 128



Time Passing in the Southern Archipelago 12

bohogirl4.png

Cynthia finishes her story

You decided the sisters were dressing up as the three Furies, the goddesses that wreak terrible vengeance on sinners. How dramatic. This is what Cynthia wanted, so now she gets to tell her version of the story.

Take part in the chorus

Cynthia insists you follow her to the well. Apparently, you are to clasp your hands and sigh at her story, and it works better down there.



Time Passing in the Southern Archipelago 13

bluestocking.png

Phoebe finishes her story

You decided to say the sisters were playing Hecate, goddess of the moon. This was Phoebe's choice too, so she will finish telling you her story.

Join the sisters in the herb-garden

Listen to Phoebe's tale.
A straightforward challenge for your Persuasive quality at 125


should your Wounds reach 8 while at Hunter's Keep, with 3 or higher time passing… (frex from the Rare success on "Take your net to the well", or from the Iron Republic) the following occurs:



should your Nightmares reach 8 while at Hunter's Keep the following occurs:



Fallen London is © 2010-2016 and ™ Failbetter Games Limited: www.fallenlondon.com. This is an unofficial fan work.
Read the Rules for Posting before adding content to this wiki.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License