Gold Bordered Cards
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Gold Bordered cards start and continue stories.

These cards appear to introduce and involve stories of notable consequence, most of which are unlocked in "Part Two" of the game after becoming A Person of Some Importance. It is not known yet whether or not the cards associated with the Person of Some Importance quality appear if that storylet is incomplete. It can also be difficult to distinguish between bronze and gold borders.

FailBetter introduces "Part Two" of the game on their blog here.


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Do They Drink Tea?

The tea shop is in a quiet side street. The owner is refusing to serve a pair of Clay Men their pot of tea and sponge cake. Cards associated with this storylet can be found on the A Person of Some Importance page.

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Making a Good Book Better

Saint Cyriac's Illuminated College, vulgarly known as God's Editors, revises Church texts to reflect recent events. A Querulous Theologian oversees the work. Cards associated with this storylet can be found on the A Person of Some Importance page.

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Making Friends among the Young Stags

You're getting to know these jolly young fellows. Cards associated with this storylet can be found on its own page.

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Facing the Rat Army

The newspapers are getting very excited. Wild tales about a legion of rats dominate the headlines. Cards and storylets associated with this story can be found on their own page.

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Seeking Mr. Eaten's Name

Are you foolish enough to endure the unparalleled horrors that will come with your quest for the Name? Cards associated with this storylet can be found on its own page.

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Assisting a Keen Eyed Lapidary

A Keen-Eyed Lapidary has been robbed! Aid her, and you may be rewarded with a treasure of truly scintillating quality. Cards associated with this storylet can be found on its own page.

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Don't you know her?

Unlocked with Shadowy 110, a fine piece in the Game 1, grants access to Wilmot's End

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The Servant of a Certain Gentleman

Unlocked with Persuasive 115, a Person of Some Importance 1, banished from the Court 1, begins the A Diplomat in the Making story.

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The Start of the Day's Business

Unlocked with Shadowy 110, a Person of Some Importance 1, begins the An Editor of Newspapers story.

Cards that will earn you "A Clandestine Rendezvous at Watchmaker's Hill"

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A scuffle on the street

What's going on? A man with a red feather in his hat and a well-dressed lady are haranguing each other in street. He's angry; she's upset; they're both shouting. An urchin circles them warily, trying to stay out of sight but clearly attracted by the prospect of an unattended purse.
You must be in Veilgarden to play this card.

Stand up for the Lady

Of course you must assist her.
Unlocked with 1 x Confident Smile
(Persuasive challenge)

Take the Revolutionary's side

He is undoubtedly in the right.
Unlocked with 1 x Confident Smile
(Persuasive challenge)

Assist the Urchin

He's being much too obvious. If they catch him picking pockets, there'll be no mercy.
Unlocked with 1 x Confident Smile
(Persuasive challenge)

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The Tomb-colonist and the Footpad

In Spite market, you spot a man shadowing a bandaged woman; evidently a Tomb-colonist. Later, the same fellow seeks you out. 'I got some decent stuff,' he tells you, 'and I know there's more at her rooming-house. But it's a two-person job. I know you ain't a grass, else you'd've called the coppers earlier. You in?'
You must be in Spite to play this card.

Accept the job

Go with him; sounds like there's decent money in it.
Unlocked with 1 x Hastily Scrawled Warning Note
(Shadowy challenge)

Double-cross him

Steal the Tomb-colonist's possessions back for her. There may be a reward in it.
Unlocked with 1 x Hastily Scrawled Warning Note
(Shadowy challenge)

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Valuable Secrets

You've started to put your secrets together. A young lady, an artist by day, has been bribing staff at the Brass Embassy to turn a blind eye to certain meetings. She's mixed up in something bigger than the usual soul trading. Your source mentioned the Iron Republic…
You must be in Ladybones Road to play this card.

Sell the information to the Embassy

Shouldn't the devils know what's happening on their territory?
Unlocked with 15 x Whispered Secret.
(Watchful challenge)

Find a buyer for the information

There are all sorts of factions plying the Great Game. Someone will pay well.
Unlocked with 15 x Whispered Secret.
(Watchful challenge)

Warn the artist

She's probably going to get into terrible trouble.
Unlocked with 15 x Whispered Secret.
(Watchful challenge)

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A tavern dust-up

At the bottom of Watchmaker's Hill lies a tumbledown shack, where anyone can get a drink, no questions asked. Tonight, a cleric, a constable and a docker are drinking bitter together. Judging by the raised voices, they're about to come to blows over politics.
You must be in Watchmaker's Hill to play this card.

Intervene to help the cleric

Surely it's one's duty to help a man of God?
Unlocked with 1 x Hard-Earned Lesson.
(Dangerous challenge)

Intervene to help the docker

You have no love for clerics or constables alike.
Unlocked with 1 x Hard-Earned Lesson.
(Dangerous challenge)

Intervene to help the Constable

The Law must be upheld!
Unlocked with 1 x Hard-Earned Lesson.
(Dangerous challenge)


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