Embark on a Heist
The Flit gives you access to contacts, secret ways and thiefly chirp that would be the envy of any aspiring burglar. What daring robbery are you planning?
Unlocks: Shadowy 73The House on Cubit Square
Mr Leadbeater is the junior partner in the firm of Stainrod & Leadbeater. But the firm has some of the most lucrative shipbuilding contracts in the Neath. The chirp is that he likes to count his profits at home. This is a relatively straightforward heist, likely to garner you a pile of glim.
Unlocks: Shadowy 80The offices of Baseborn & Fowlingpiece
Lawyers hoard secrets as a sorrow-spider hoards eyes. And lawyers are arguably more dangerous. You do like a challenge. This is a slightly harder heist, likely to garner you Touching Love Stories or, if you do especially well, Bazaar Permits.
Unlocks: Shadowy 100
Begin the Heist
When you have enough Casing, you can begin your Heist. Increase your Casing further if you want to buy Inside Information and Escape Routes.
Unlocks: Planning a Heist The House on Cubit Square, where Mr Leadbeater counts his shipbuilder's Echoes.Purchase Escape Routes
10 points of Casing will buy you an Escape Route: an easy way out if things start to go badly.
Unlocks: Shadowy 80, Casing… 5Begin the job
Check your pockets. Make sure your boots aren't squeaking. And in you go.
This will take you to another place. Take care of other business first. It will also use up any remaining Casing. Be sure you've spent all you want to spend.
Unlocks: Casing… 5Purchase Inside Information
5 points of Casing will buy you a piece of Inside Information, which will help get you out of difficult situations during your heist.
Unlocks: Shadowy 90, Casing… 5Purchase a copy of an Intriguing Key
Devious means may gain you a copy of one of the household keys. You may never need to pass through the door that uses it, of course.
Unlocks: Shadowy 100, Casing… 5
Once inside: Cards
The cards that come into your hand cannot be discarded.
A Burly Night-Watchman
A burly man with a lantern, a broken nose and a substantial stick. It would be noisy and painful to tangle with this brute. But how to get past?
Go through
Needs must. Let's get this over with quickly.
…go back
You'll have to find another way. But it'll be a long way round.
Wait a few minutes
If this is Surly Peter, his particular personal complaint will - with luck - send him off to relieve the pressure very shortly.
Unlocks: 1 x Inside InformationGet out of my way
Whisper your name, so that it drifts menacingly down the corridor.
Unlocks: 3 x Dreaded
A Clean Well-Lighted Place
You stop abruptly - you've stepped into a study. A pool of greenish lamplight falls across the desk where an elderly woman scratches with a quill. She hasn't noticed you yet.
Wait
…until she's taken by one of her sneezing fits. The under-butler mentioned this woman always has that problem when she does the accounts.
[Unlocked with Inside Information 1]Snaffle documents
Those papers at the side of the desk look intriguing. You might be able to reach them without her noticing…
A matter of luck: it could go either way.Pass through the study
A little chancy, but she seems engrossed.
A matter of luck: a sure thing. Or is it?
A clutter of bric-a-brac
A collection of bird's eggs. A teapot painted with chubby children picking flowers. Something leathery under a glass dome. People do collect all kinds of rubbish.
Poke through the possibilities
There might be something in here worth something. To someone. Somewhere.
A matter of luck: pretty good odds.Play it safe
Ignore the possibility of profit, and the risk of knocking something over.
A Moment of Safety
A broom-closet. The best refuge of the harassed burglar.
Hide for a little while
Wait as long as you dare. This will restore a point of With Cat-Like Tread, but not above 3.
The door in the wall!
What's this, at the back of the broom closet? A hidden catch? This will set With Cat-Like Tread to 4
Requires 3 Fate
Fate-locked content must not be placed on the wiki, per the developers.
A Promising Door
Hello, door. You have a lootsome look about you.
Chance it
Nothing is visible through the keyhole. And the door's too heavy to move in total silence.
A matter of luck: it could go either way.Forward planning
Yes, this will take you through the Gallery and a step closer to your goal.
Unlocks: 1 x Inside Information
A Sheer Climb
Your opportunity to escape - or ascend a floor.
Escape!
You've grown too nervous. The night is ill-omened. This will end your burglary early and return you to London!
An uncertain path
You could climb. But is there a way up?
A matter of luck: it could go either way.Foresight
You scouted out this path from outside. There is a way up…
[Unlocked with 1 x Inside Information]
A Talkative Cat
A smug-looking black cat perches atop a bookshelf. 'Ooh, a burglar. Hello, burglar. What shall we do with you?'
Grab the beast
"I think you should… hold still!"
A matter of luck: it could go either way.Bribe it with secrets
"I think you should listen to what I have to say."
Unlocks: Appalling Secret x 10Trade on your connections
"I think you should give my regards to the Duchess."
Unlocks: Connected: the Duchess 20
A Troublesome Lock
It's a beast, this lock. Devil-forged steel and the hallmark of a master-ratsmith. But there's probably something interesting on the other side.
There may be an easier way
If you remember correctly…
Unlocks: Inside Information 1Try your luck
See if you can betty the lock.
A matter of luck: the odds are against you here.Use your Kifers
These will help.
Unlocks: 1 x KifersUse your Intricate Kifers
These will help a lot.
Unlocks: 1 x Intricate KifersWhat about that key?
You found something earlier…
Unlocks: 1 x Intriguing Key
An Alarming Bust
A staring-eyed face looms out of the darkness! Its mouth gapes like a wound!
Aaagh!
Leap aside!
A matter of luck: it could go either way.Oh, it's just that bloody bust of the Consort
You knew there was one in here somewhere.
Unlocked with 1 x Inside Information
Look up…
There. Clinging to the ceiling like swollen fruit. Six, seven, eight of them. One holds an eye: you might imagine it's watching you. Perhaps they're wild, perhaps trained to guard. It hardly matters.
Move slowly past
Don't alarm them. Perhaps they're not hungry.
A matter of luck: the odds are against you here.Dash past
If you run, someone will almost certainly hear you. But perhaps you won't end up with your hair full of eye-stealing spiders.
A matter of luck: pretty good odds.
Sleeping Dogs
A pair of hunting hounds big as marsh-wolves lie curled in sleep, ears twitching.
Creep past
However stealthy you are, their noses are keen. But you might make it.
A matter of luck: it could go either way.Dash past
You can very likely make it past. But you'll certainly wake them.
A matter of luck: pretty good odds.
Tiny Rivals
A gang of humped shapes, led by a taller rat with a feathered hat, hauls a wagon full of sugar across the corridor. Sugar and sapphires, actually.
"Well-met, thieflings!"
Perhaps you can share intelligence?
A matter of luck: pretty good odds.Hang back
"Never talk to a rat wot you ain't been introduced to. Or eat beef wot a raven won't touch." The second part certainly turned out true. Perhaps you should trust Blue Jack's advice.
Sapphires?
Wasted on rats. You reach for a suitable weapon. Volume IV of Gibbons' 'Decline and Fall…' will make an impact. It'll be noisy, of course.
Through The Shadows
Work is completed by day. Dark-work is by its nature not work but crime. - the Red Book of the Presbyterate
And here you are hard at work
One cannot choose one's trade. Well one can, one has, but now one's busy burgling, thank you.
Work wisely, not hard
You've learnt a quicker way.
Unlocked with 1 x Inside Information
Through Deeper Shadows
When we leave the light, we encounter the darkness. When we leave the darkness, we do not always encounter light. - the Red Book of the Presbyterate
Leaving the light
This place has old and unsuspected corners. Ways under the earth. Libraries of broken books. Rooms long locked for sound and proper reasons.
A matter of luck: it could go either way.These ways are strange
You needed discipline to learn this little labyrinth.
Unlocks: Shadowy 100, 1 x Inside Information
Winding Stairs
A tiny staircase that you almost over-looked. Where does it go?
Upstairs. That's probably right.
'Downstairs for the crushers, upstairs for the push, and the roof for the windering,' as the proverb has it. But it might be a dead end.
A matter of luck: pretty good odds.Play it safe
Pass on. Take the route you originally planned.
The Goods, Baseborn and Fowlingpiece
A Prize Achieved!
You've found what you were looking for!…
Unlocks: The Burglar's Progress 5…a Sealed Archive
This door has been locked and the edges caulked with black wax. That's interesting.
…Mr Baseborn's Papers
Baseborn's desk is vast - more monument than furniture. A ship's mast's worth of timber. But it's almost lost beneath a snowdrift of papers. Snatch what you can and get out quick.
Unlocks: The Burglar's Progress 7
Once inside: Storylets
If you have greater than 0 Cat-Like Tread, the following is available:
If All Else Fails: Escape Route
Use this if your With Cat-Like Tread gets too low, you can't draw good cards, and you don't want to risk capture.
Sometimes, fate opens a way
Perhaps you didn't arrange a way out. Perhaps something went wrong. Perhaps you'll find a way out anyway. This will end the job early, saving you from arrest and sending you back to the Flit.
Requires 5 Fate
Fate-locked content must not be placed on the wiki, per the developers.Leave early!
A wise cribsman always watches his flit-gate, if you take my meaning. This will end the job early, saving you from arrest and sending you back to the Flit.
If you have 0 Cat-Like Tread, the following is presented to you:
The skin of your teeth
Shouts, barks and curses hasten your flight into the streets of London. Constables' whistles blow!
Up and away!
If you can make it back to the Flit, you'll be safe for now.
A matter of luck: it could go either way.
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