Dangerous Cards

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These Opportunity Cards will not appear unless your Dangerous quality reaches a certain level. They generally challenge the Dangerous quality but some have options which test other Qualities. The links below will jump to the section of the page describing Cards which unlock at that level of Dangerous Quality.

bearsmall.png  0-9  10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 bearsmall.png


Cards which unlock between 0 and 9

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An unwise ambush

You walk in one of the dank green-grey parks of Fallen London. Mushrooms release clouds of spores underfoot. Whitish fungal fronds trail from half-dead trees. Suddenly, your walk is enlivened by footpads!

If only there were two of you, you could take on the world!

If you had someone to watch your back, you would be invincible! You could invite a friend from the Surface to be your partner in blood and glory! [This will invite someone who isn't playing to join you, and start a lucrative story if they do.]

Teach the villains a lesson!

You could turn and flee. One of them is wheezing like a bellows - consumption, you'd guess - and the other has a club foot. But where's the fun in that?
(Dangerous challenge)

Actually, you really could turn and flee

They may not be the heartiest and stoutest criminals in Fallen London, but there are two of them. And one has a very knobbly stick.
(Dangerous challenge; modest at 5)


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Will nobody help the poor fellow?

A chandler's workshop has gone up in flames! He's trapped in an upper window. An admiring crowd watch as his candles glow and melt in the flames.

Daring is needed

A quick dash through the flames, damp coat across your face -
(Dangerous challenge; modest at 13)


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The Stray

You're not necessarily a criminal. But that elderly gentleman shouldn’t be walking here this late with that heavy satchel.

Perhaps you can help

A clout to the back of the head should resolve the situation.
(Dangerous challenge; straightforward at 21)

No, perhaps you can actually help

Guide the silly old duffer out of this rather sinister neighbourhood. Erm, which way was that again?
(Shadowy challenge; modest at 13)


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Assistance needed for lynching

The Constables need sturdy types to bring a honey-addled murderess to justice, or at least hang her from the nearest gas-lamp.

Take the badge and the bricks

Pick up your copper deputy’s badge and join the bloodthirsty mob armed with bricks and clubs.
(Dangerous challenge; straightforward at 16)


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A duel with a dead man

You are accosted by a visitor from the tomb-colonies, where dead men go when they are too disfigured to walk in Fallen London. 'None of these wretched pinkskins can fight,' he hisses. 'Can you? I am so terribly bored.'
Unlocked with Dangerous 9

Play decoy to encourage other victims

If you don't want to fight in earnest, you could agree to a little light sparring to encourage other victims… ah, clients.
(Dangerous challenge; modest at 11)

Let the dead man pay you for the pleasure of trying to kill you

Be careful. Tomb-colonists may have died dozens of times. They learn from their mistakes.
(Dangerous challenge; modest at 25)


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Demander for a day

A local villain needs some muscle to shake down shopkeepers.
Unlocked with Dangerous 9

Easy money

An afternoon of glaring at greygrocers and frightening fishmongers.
(Dangerous challenge; straightforward at 18)

Deal with the mason

The mason scoffs at your employer. He has four burly sons, two Clay Man employees and many hammers. This is going to be trouble.
(Dangerous challenge; modest at 25)



Cards which unlock between 10 and 19

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The Sleepless Tower

The area around the observatory is a wasteland populated by wolves and distressingly mobile fungus. A few stalwarts even live in the cottages dotted hereabouts.
Unlocked with Dangerous 10

Spores and fangs

That fungus-colony wasn't there half an hour ago. Are those… teeth? It's coming for you!
(Dangerous challenge)

Spiders and mystery

There is a strange procession leaving from the observatory. You could take a look but the grounds about the place are oddly spider-haunted tonight.
Requires a Scholar of the Correspondence 1
(Dangerous challenge)

Move to a cottage by the observatory

The blind men at the Observatory rent these out, to people who don't mind occasionally being assaulted by predatory fungus in the middle of the night. Allows 3 cards in your hand and provides a Minor defence bonus in Knife-and-Candle. The lease will cost 500 Whispered Secrets
Unlocked with 500 x Whispered Secret



Cards which unlock between 20 and 29

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Harvesting spider-silk

Sorrow-spiders have infested a rambling, squalid rookery near Spite. There are too many to destroy, but perhaps a band of sturdy armed citizens could acquire some silk?
Unlocked with Dangerous 21

Stay around the edges

A safer option is to make off with some silk while the main party of harvesters engage the spiders.
(Dangerous challenge; chancy at 21, straightforward at 33)

Into the rookery with goggles and hatchets

Locals cheer the expedition as the tools of the harvester are distributed. A scarred, one-eyed veteran harvester beckons you over and proffers goggles.
(Dangerous challenge; modest at 37)


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Shroom-hopping: a quaint sport of the lower classes

Watchmaker’s Hill is a rough place, and has rough entertainment. Leaping from huge mushroom to huge mushroom in a flooded field is considered amusing in these parts.
Unlocked with Dangerous 21

Just try to finish

This'll be tricky. The pundits say the going is spongy and the spore-caps are more toxic than usual… And they’re off!
(Dangerous challenge; chancy at 21, low-risk at 24)

Go all out

You are going to finish first! Or fall in the slimy water. Or get pushed into a toxic spore-patch. Or some such thing.
(Dangerous challenge; straightforward at 42)


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Guard a glim claim

A veteran sea skimmer – a collector of jewel fragments that fall into the Unterzee from the cavern roof – has claimed a rich section of shoreline and is off to Veilgarden to celebrate. There’s a few fragments of fallen glim to be made guarding his claim.
Unlocked with Dangerous 21

Quiet evening on the shore

The claim doesn't look like much – a few yards of muddy shoreline. There are hungry eyes out in the shadows, though, and only you between them and glim.
(Dangerous challenge, straightforward at 32)

A direct approach

If glim claims are badly guarded, why do you not indulge in a little armed robbery yourself?
(Dangerous challenge)


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A runaway horse!

The horses of Fallen London are vicious, shaggy brutes and this one has taken fright from a sorrow-spider and bolted with its hansom cab. Someone will get hurt!
Unlocked with Dangerous 21

Tear loose a case from the hansom

You'll have to be quick and strong, but you might grab a little luggage before the horse bolts out of reach.
(Dangerous challenge, straightforward at 27)

A simple matter of agility and thews

Bringing the horse back to its senses will only require a nimble leap on to the careering hansom and wrestling with the beast's reins until it stops. How hard can that be?
(Dangerous challenge)


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A night for knives and candles

The rakes and ruffians who play Knife and Candle are out in force tonight. Some have been drinking, and at least one thinks that you are his mark.
Unlocked with Dangerous 21

Playing rough

You could just run for it, but there is something very irritating about being mistaken for a victim. A lesson in prudence is in order.
(Dangerous challenge; low-risk at 25)

Playing even rougher

Of course, you could just stand on a nearby rain barrel and loudly declaim that any players of Knife-and-Candle nearby are gutless weasels with all the poise and breeding of a sorrow-spider.
(Dangerous challenge; straightforward at 40)


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Bare-knuckle prize fight

There are whispers of a moderately illegal all-comers bare knuckle fight in an empty market hall near Veilgarden. Can your pugilistic skills carry the day?
Unlocked with Dangerous 21

A gallery of ruffians and bruisers

It is to be expected that the field is varied. There are many local bruisers, three bandaged tomb-colonists, two women (the scandal of it!) and an oriental boxer. That's the bell!
(Dangerous challenge)

Take on the local champion

The local champion is a towering sergeant of the Constables. His scarred fists are known across the Neath. At least the ring won't be raided during the fight.
(Dangerous challenge)


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The Heron Tower

The marshes offer fungus, mud and seclusion. Few would dare cross them without a guide. Maps more than a few weeks old are unreliable, as mud-pits shift and fungus colonies roam.

Buy a key to a lair in the marshes

This is the place for you. If you're some sort of mycophilic hermit, perhaps. You see strange things out here. Allows 3 cards in your hand. The key will cost 400 Whispered Secrets.
Unlocked with 400 x Whispered Secret

Hunt down a huge lizard

Unscrupulous naturalists have been breeding enormous lizards in the marshes. Some have escaped or been cast out. The marshes are dangerous enough without carnivorous reptiles: something must be done!
Unlocked with 1 x Key to a Lair in the Marshes

Peril and Pyjamas

You come across a traveller in distress. Well, peril more than distress. He is dressed in elegant night attire and seems oblivious to his surroundings. He is about to walk into a bottomless mud-pit. You might save him.
Unlocked with 1 x Key to a Lair in the Marshes, having Recurring Dreams Death By Water 1
(Dangerous challenge; modest at 62)



Cards which unlock between 30 and 39

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The Listing Tower

A once-grand residence gently subsiding into the edge of Bugsby's Marshes. Limitless potential for ambush. Nightly stabbings. Dimming glory.
Unlocked with Dangerous 30

A wager of courage

A trio of fur-clad hunters at the Medusa's Head bet that you won't stay a night in this house of murderers. You intend to prove them wrong and claim their pelts.
(Dangerous challenge)

What new madness is this?

Traps, within reason, are allowed in the game of Knife-and-Candle. Incendiaries inside large buildings are frowned on, however. Mr. Iron asks you to deal with the situation.
Unlocks with: an Umpire of the Game of Knife-and-Candle 1
(Dangerous challenge)

Move to the half-abandoned mansion

Mr Iron invites all of Officer rank and above to stay in this property free of charge. He suggests you bring your own candles. If you enjoy rats, murderers and gloomy grandeur, this is the place for you. Allows 3 cards in your hand and provides a Significant defence bonus in Knife-and-Candle.
Requires Knife-and-Candle Rank 14


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The tenor's minder

A noted opera singer has been threatened by a spurned lover. He needs a bodyguard.
Unlocked with Dangerous 33

Evening dress provided

Vigilant, discreet and subtly ferocious. You can manage that.
(Dangerous challenge; straightforward at 39)

Rid him of his assailant

You are sure he will tell you of his troubles if you promise to deal with them.
(Dangerous challenge; modest at 50)


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For the people!

Revolution is coming, apparently. It seems that it requires a financier be firmly beaten. Why not?
Unlocked with Dangerous 33

Rights and wrongs

The shabby, eloquent figure speaks of the rights of man, and who exactly needs to be thrashed for the good of all.
(Dangerous challenge; modest at 34, low-risk at 37)

Volunteer to disrupt an important meeting

The gathering of financiers will have formidable protection. They should know that they will never be safe! Long live the revolution!
(Dangerous challenge; modest at 34, low-risk at 37)


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Arson and avarice

A local landlord is displeased with some squatters, and is prepared to sacrifice a tenement to the flames to make a point.
Unlocked with Dangerous 33

Tip the squatters off

Burn the place down, but ensure that the squatters are warned.
(Dangerous challenge; low-risk at 37)

Burn it down

Lamp oil and matchsticks will do the trick, and the fellow promises to pay well.
(Dangerous challenge; low-risk at 37)



Cards which unlock between 40 and 49

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The Ways of Wolfstack Docks

A thousand ships a day, or so they say.

A day trip to the Docks

A zailor will show you around Wolfstack Docks for a day - if you slip him enough jade for a drink and a tattoo.
Unlocked with Jade Fragment 50

The returning Gazetteer

A society journalist is returning from disgrace in the tomb-colonies. He's due into the Docks on a steamer tonight. Some of his victims would rather see his exile last a little longer. This choice is locked for now.
Unlocks with Route: Wolfstack Docks 1

What's this?

A docks permit, simply flapping about in the gutter. What a stroke of luck! With this, you'll be able to travel freely about Wolfstack Docks. [This will open up permanent access to Wolfstack Docks]
[Wolfstack Docks are most interesting for those who have Dangerous 60+.]

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Requires 5 Fate

Fate-locked content must not be placed on the wiki, per the developers.


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Deal with a drunk old soldier

He's swinging an antique sabre and screaming that he'll take on all comers.
Unlocked with Dangerous 45, You must be in Watchmaker's Hill to play this card

Take him on

He wants a fight? You'll give him one!
(Dangerous challenge)

Talk him down

Perhaps you can reason with him. He is pretty drunk, though.
(Persuasive challenge; straightforward at 67)


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Academic discipline

It's the annual dinner hosted by the Dean of Phrenology & Applied Cranial Exploration this evening. The University is hiring sturdy types for additional security.
Unlocked with Dangerous 45

Vigorous student bodies

The annual dinner generally ends in a brawl between students, and you are asked to help keep order.
(Dangerous challenge)


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Minding the detective

An Implacable Detective wishes to retain the services of a bodyguard for a particularly perilous case.
Unlocked with Dangerous 45

The case of the frenzied mandrake

Following a detective around might be interesting, and how dangerous can a plant be, anyway?
(Dangerous challenge; modest at 61)


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Join a Smuggling Ring

There's a market for just about anything in London, if you know your customer base, and you do. You hear of a gang going out at night to retrieve barrels of fine French ambergris brandy; the barque known as the Red Lady drops her cargoes a little out at zee and it's up to the gangs on shore to bypass the dockyard and its tiresome 'formalities'.
Unlocked with Dangerous 45

Just fence a few casks for now, while you get to know your new colleagues.

Goodness! They do use some salty language.
(Dangerous challenge; straightforward at 51)

The gang could use an extra hand or three tonight

Take the look-out's post. All you have to do is prowl the jetty and keep an eye out for neddy men. You can do that.
Unlocked with Dangerous 50
(Dangerous challenge)

Join the salvage party

Much more profitable. Much more dangerous.
Unlocked with Dangerous 55
(Dangerous challenge)


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A night at the carnival

What could be more relaxing than an evening out in the garish lights of Mrs Plenty's Most Distracting Carnival?
Unlocked with Dangerous 45

There's always something

A great grey wolf has escaped from the carnival. Recapturing it would be quite the thing.
(Dangerous challenge; modest at 61)



Cards which unlock between 50 and 59

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What's in the sack, Jack?

A drunken fellow in the the Blind Helmsman, a notorious Wolfstack tavern, claims to have stolen Mr Sacks' sack. He's taking on all comers in a fist fight to claim it.
Unlocked with Dangerous 57

Not a word of it

You don't believe for a moment that it belongs to Mr. Sacks. There might be something good in there, though.
(Dangerous challenge)


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A riot in Spite!

A huge brawl has broken out in the markets of Spite. Has there been some sort of sporting event?

Unlocked with Dangerous 57

Wade in with fists flying

Does it matter why the riot started? It's good sport and hearty exercise.
(Dangerous challenge)

Make off with some loot

The stallkeepers are distracted. If you can avoid the current festivities, who knows what you might snaffle from their stores?
(Shadowy challenge)


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A peculiar practice

The Regius Professor of Additive Surgery hints that he would value tomb-colonists to dissect. Still-moving would be best.
Unlocked with Dangerous 57

Find out what he's up to

Break into his lab and take a look at his notes.

Turn the tables

A word to the tomb-colonists and this foul practice will surely be ended, scientific interest be d—ned!

Go a-stalking

A trip to a well-known haunt of tomb-colonists should see you richly rewarded.
(Dangerous challenge, straightforward at 77)


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Moonish water

Who's that splashing in the alley?
Urchins are frolicking in a puddle formed by glowing drops from the cavern roof. A luminescent scamp scoops some puddle water into a jar. 'All the Quality are drinking moonish water, care to try some?'
Unlocked with Dangerous 57

Dash it from her hand

What could it contain? Chitin from uncanny insects? Elements from the aether? Urchin spit? These children could catch their deaths. Or something more serious.
(Persuasive challenge; straightforward at 95)

Buy some and drink it

An invigorating pick-me-up, and cheap too!
unlocked with 50 x Rostygold
(Dangerous challenge; straightforward at 70)


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From the gutter

A drunkard in a battered greatcoat lies in the gutter, nursing a bottle and shivering. He's failing to sing a song about wine and black roses. Each chorus names a different lover.
Unlocked with Dangerous 57

Pay for a room for him

You can't leave him here, he'll freeze. You know someone who'll take him in for a handful of rostygold.
unlocked with 50 x Rostygold

Find him a job

Drag him to the lumber yards, and he'll be sober, upright and gainfully employed. And with the finder's fee you'll have a pocket of coin.
(Dangerous challenge; High-risk at 69)


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Ambushed by pirates!

You nod as you pass some zailors near Wolfstack Docks. Hang on a moment, why are they drawing weapons? Pirates!
Unlocked with Dangerous 57

Defend yourself!

Are they here to press you to piratical service? Paid by an enemy? Let's worry about that later, shall we?
(Dangerous challenge)


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His Young Lordship seized by tentacles

A scream from Gibbet's Wharf!
Something toothy and tentacular has plucked a child in a zailor zuit from the pierside. His nanny stands aghast as the nameless brute waves her charge aloft like a raggedy-Anne. What to do? What to do?
Unlocked with Dangerous 57

Sell snacks to the crowd

Zailors, clay men and spider-wranglers drift over to watch the spectacle. The landlord of the Blind Helmsman is running a book. This could go on for a while.
(Persuasive challenge, straightforward at 94)

Hack him free

'Stand aside, gentlemen. Avert your eyes, children. Hold my hat, madam. I’m coming, young sir!'
(Dangerous challenge; straightforward at 77)



Cards which unlock between 60 and 69

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The Ways of the Labyrinth of Tigers

An iron-fenced maze infested with tigers. A popular attraction, nonetheless.
Unlocked with Dangerous 60, Route: the Labyrinth of Tigers 1

The poor thing

Strolling past the railings one afternoon, you see three hyaenas prowling around a tree in their enclosure. The tree contains a cat, who is attempting to look nonchalant. You could attempt a rescue…
(Dangerous challenge)


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The young buck

Someone is trying to kill you. Specifically, a lad barely old enough to shave is trying to make his name by taking on a veteran with a lethal reputation.
Unlocked with Dangerous 69

Indulge him

It is time for a hard lesson regarding the superiority of experience over youth.
(Dangerous challenge; straightforward at 74)

Lessons for all

I grow weary of this! All who would seek to make a name by killing me - assemble here tomorrow! We shall end this nonsense!
straightforward at Dangerous 89

Walk away

This is simply too depressing. You are not here to kill youths, no matter how callow.


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Race across the river

Messrs Leadbeater & Stainrod, one of the larger ship-building concerns on the Wolfstack Docks, are sponsoring an athletic competition. Competitors will swim across the Stolen River at the heart of the city.
Unlocked with Dangerous 69

Take part cautiously

The filthy oily water. The occasional lost sea-monster. The grasping hands of the Drownies. There's enough to worry about without trying to win.
(Dangerous challenge; straightforward at 74)

Dive in and swim for victory!

Charge! Last one to the south bank is a weasel!
(Dangerous challenge; straightforward at 89)


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The assassin

A professional killer has been hired to end your life. Is this a victim's revenge? A lover's spite? A matter of professional rivalry? For now, the reason hardly matters.
Unlocked with Dangerous 69

Wait for the ambush

The prudent thing to do. You will be ready for him.
(Dangerous challenge; straightforward at 74)

Send the assassin a box of chocolates and an insulting note

A pox upon nocturnal skulkers. Let them come! You are invincible!
(Dangerous challenge; straightforward at 89)


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The Fallen Angel

Why were you at the graveyard at night, talking to the verger? It doesn't matter now. What does matter is that some villain is up on the roof, pushing a stone angel over at the pair of you. Look out!
Unlocked with Dangerous 69

Push the verger out of the way

You'll probably end up hurt, but at least the verger will be safe.
(Dangerous challenge; straightforward at 74)

Tackle the verger

A riskier option. If you make it, you'll both be in the clear. If not, it's going to hurt.


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The marvellous contrivance

Fodder is in short supply, and the price of horseflesh has risen three times in a month. The ingenious citizens of London are turning to other means of transportation.
Unlocked with Dangerous 69

What could go wrong?

A Forward-thinking Extortionist is testing the merits of the velocipede as an escape vehicle. He has an experiment for you to perform. You are to knock a copper's helmet off and then pedal like blazes.
Unlocked with Connected: Criminals 1

Halt in the name of the law!

In response to an increasingly mobile criminal element, the Chief Constable has created a new Velocipede Squad. Your mission: chase down wrongdoers on a police-issue contraption.
Unlocked with Connected: Constables 1


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The Ragman's barge

Unlocked with Dangerous 69
The Ragman's barge rides the current to the dock. The Discerning Ragman will barter curios and secrets for the right kinds of cloth.

Trade Fourth City Rags

Unlocked with 1 x Fourth City Rags
They're barely holding together. Besides, you’ll sleep far better without them whispering in the wardrobe.

A little extortion

A wooden boat, and all this cloth. Fire is such a danger. It would be a great pity to see it all go up in smoke.

Trade Black Felt Garments

Unlocked with 1 x Black Felt Garments
They're looking a trifle dusty, and they're threadbare at the elbows.

Trade a Stained Red Velvet Gown

Unlocked with 1 x Stained Red Velvet Gown
You’re sure he won't notice that someone else’s name is on the label.


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The mummers’ dance

Unlocked with Dangerous 69
A crew of ribboned and top-hatted mummers stamp their authority on the cobbles, performing a vicious rhythmic satire about a quack doctor called 'E.E. Versengt'.

Join the dance


Social commentary with bells on? You'll happily put one in the eye of the ubiquitous tonic-seller.

Set the agenda

That battered box on the cobbles is the source of the mummers' tales. If you slip your own script into it, perhaps you can steer public opinion to suit you.



Cards which unlock between 70 and 79

N/A


Cards which unlock between 80 and 89

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Pugilism and politics

A Scarred Underworld Kingpin seeks to have a Principled Junior Minister beaten to death as a reminder of who runs the city.
Unlocked with Dangerous 81

Beating the minister

He's not important enough to have a bodyguard. This should be easy enough.
Unlocked with Route: the Shuttered Palace
(Straightforward at Dangerous 86)

Beat up the Underworld Kingpin

The rule of law is paramount. And the Minister will most likely be very grateful.
(Straightforward at Dangerous 91)


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Bounty Hunting

The Constables would like to interview certain persons.
Unlocked with Dangerous 81

Track down and capture a Bomb-throwing Anarchist

He's somewhere in the Flit. Beware of… well, bombs.
Unlocked with Route: the Flit 1
(Straightforward at Dangerous 86)

Track down and capture Jasper

Jasper is a notoriously dangerous Unfinished Clay Man. Jasper seems to work for someone important, perhaps even the Masters. Occasionally he gets distracted and doesn't come back.
(Dangerous challenge; straightforward at 91)


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An evening's zailing

Pirates are getting bolder and becoming a threat to even the bigger glim-ships.
Unlocked with Dangerous 81

Sign on to guard a glim-ship

Your reputation alone might be enough to keep the ship safe.
Unlocked with Route: Wolfstack Docks 1
(Straightforward at Dangerous 86)

Join the pirates

They'll be glad of a skilled blade in case things turn bloody.
(Straightforward at Dangerous 101)


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The tomb-colonist's dogs

The Bandage-entwined Dog-breeder is making a name for himself as a rival to Mr Inch.

Could you look after them for a day?

The Bandage-entwined Dog-breeder has urgent business South of the river. Could you look after the hounds for a little time?
Unlocked with Connected: The Tomb-Colonies 3
(Dangerous challenge, Straightforward at 86)

Hunting to hound

If you can control the beasts, the Bandage-entwined Dog-breeder might lend you a few hounds for the hunt.
Unlocked with The Hunt is On! 1


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The Parthenaeum

The majestic old gentleman's club is hardly a venue for fisticuffs. However, even the Parthenaeum needs protection occasionally.

Roust out an interloper

The Parthenaeum has been infiltrated! Socialites, the middle classes and other undesirables have been disturbing the gentlemen.
(Dangerous challenge, Modest at 82)

A little word in someone's ear

The Parthenaeum caters to many retired officers. If your exploits are dashing enough, you could rouse them into assisting with your current campaign.
Unlocked with Running Battle… 1
(Dangerous challenge)



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