Connection Dependent Cards
bohogirl1small.png clergysmall.png coppersmall.png manaclessmall.png shipsmall.png pawnsmall.png devilsmall.png flamessmall.png rubberymansmall.png salon3small.png bandagedmansmall.png urchinsmall.png widowsmall.png

Connection dependent cards give you some reward or event in exchange for or because of your level in the Connected score that you have with some group. There are several kinds of connection dependent cards.

  • Faction Cards These cards offer you an increase in a major Quality in exchange for lowering the value of your Connected score, a reward for being Closest To them, help in solving cases, and Tier 1 Professions.
  • Conflict Cards These cards offer you a choice between two opposed factions that you are connected to. Selecting one side or the other results in a major drop in your Connected with the betrayed faction, and a slight rise with the other.
  • Event Cards These cards not only provide a benefit to a major Quality but also some other rewards. (In other words, some of these allow you to cash in on your connection.) Some of these open up stories. (Further cards and events within a story are given on different pages in this wiki.)


Conflict Cards

These cards show up when you have Connected 5 each in two opposed factions. Selecting one side or the other results in a major rise with the chosen faction, and a smaller drop with the other. The following intersections are known to occur:

U TW TTC TGG TD TCo TCh S RM R H C B
Bohemian x
Criminals x
Hell x x
Revolutionaries x x
Rubbery Men x
Society x
The Church x
The Constables
The Docks x x
The Great Game
The Tomb-Colonies
The Widow x
Urchins

spypaper.png

A contact in the Great Game has a tale for you (Std)

A spy was ordered to join the church…
   [Unlocked with Connected: The Great Game 5]
   [Unlocked with Connected: The Church 5]

Everyone deserves a second chance

Burn his dossier and pull some strings to buy his exemption from the Great Game. Some loss of Connected: The Great Game, greater gain of Connected: The Church

Make clear that no-one leaves the Game

It doesn't work like that. Your crimes aren’t forgotten because you put on a cassock, and nor are your debts. Some loss of Connected: The Church, greater gain of Connected: The Great Game

Of course, he needn't get his own hands dirty…

Convince him to host a quiet service for St Joshua, patron saint of intriguers, where spies can pray, confess, do a little business… This will use 5 actions but earn you Maniac's Prayers and Incendiary Gossip even if you fail. 

_ Shadowy Shadowy challenge (4% per point)

Keep a watch on the church

Who spies on the spies? You do.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  
 

urchingirl.png

A familiar face by the school railings (Std)

You last saw this girl racing across rooftops with an urchin-gang. What's she doing here, all respectable? 'I got caught robbin' the Gracious Widow, didn't I? Got lucky, though…'
   [Unlocked with Connected: Urchins 5]
   [Unlocked with Connected: The Widow 5]

Advise the girl to return to the Widow

The Widow is offering more than just comforts. With continued care and schooling, the girl might have a chance to make something of herself. [Some loss of Connected: Urchins, greater increase in Connected: the Widow.]

Arrange for the girl to return to the urchin-gangs

It's not her responsibility to plug a gap in someone else's life. Some loss of Connected: the Widow, greater increase in Connected: Urchins.

Get her to spy on the Gracious Widow

A pair of eyes in that murky house is worth diamonds.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  

flames.png

A misfortune at the Carnival [Standard]

A day at Mrs Plenty's Carnival is interrupted by a crash, then screams! -
[Unlocked with Connected: Rubbery Men 5]
[Unlocked with Connected: The Tomb-Colonies 5]

Save the Rubbery Man

His tentacles wave, plaintively. Some loss of Connected: Tomb Colonies, greater increase in Connected: Rubbery Men.

_ Dangerous Dangerous challenge  

Save the Tomb-Colonist!

And quickly! His bandages are already smouldering! Some loss of Connected: Rubbery Men, greater increase in Connected: The Tomb-Colonies.

_ Dangerous Dangerous challenge  

Make notes on those who help out either party

Most citizens of London wouldn't get out of bed to help that sort. Certain parties might be interested in who would.

_ Shadowy Shadowy challenge  
box2small.png [Unlocked with a Survivor of the Affair of the Box 12]

well.png

Amber in the well [Standard]

A whole babble of Rubbery Men have commandeered the well in Charley Square, displacing the revolutionaries who normally meet here…
Unlocked with Connected: Revolutionaries 5; Unlocked with Connected: Rubbery Men 5

Convince the Rubbery Men to move on

Surely they can find somewhere else to…do whatever it is they're doing? Some loss of Connected: Rubbery Men, greater gain in Connected: Revolutionaries.

Convince the Revolutionaries to find somewhere else

It shouldn't take too long for the Rubbery Men to finish…that. Surely. Some loss in Connected: Revolutionaries, greater gain in Connected: Rubbery Men.

Spend the night in the well to prove there's nothing to be scared of.

There is nothing to be scared of, isn't there? This will use 5 actions but will grant Tales of Terror!! and Mysteries of the Elder Continent even on a failure

_ Dangerous Dangerous challenge level 80 Broad difficulty

Transcribe the song as best you can

They say that the songs of the Rubbery Men are powerfully prophetic. Even the Masters are known to listen.
box2small.png [Unlocked with a Survivor of the Affair of the Box 12]
_ Shadowy Shadowy challenge  

church.png

Brimstone or Frankincense? (Std)

You have friends at the Brass Embassy, and friends among the Church hierarchy. How exotic! And how useful to a devil who'd like your assistance with a 'harmless practical joke'.
   [Unlocked with Connected: The Church 5]
   [Unlocked with Connected: Hell 5]

Firecrackers in the thurible!

Conceal tiny fireworks in the incense-burner, at the behest of your infernal masters. It'll make the next service rather more entertaining. Some loss of Connected: Church, greater increase in Connected: Hell.

_ Shadowy Shadowy challenge (3% per point)

Alert the vicar

You won't be party to infernal conspiracies against the Church. Perhaps you're pious; perhaps you simply don't trust the Brass Embassy's motives. Some loss of Connected: Hell, greater increase in Connected: Church.

No time for pranks! This is a chance to settle the matter of St Meliflua's Thurible (5 Actions)

Saint Meliflua is patron saint of anarchists and devils, and both Church and Hell lay claim to her relics. This takes 5 actions but will earn you Maniac's Prayers and Tales of Terror, even on a failure

_ Watchful Watchful challenge (~0.75% per point)

Tell both devil and priest to mind the relics

Saint Meliflua was a noted lover in life. The Bazaar's Masters would be quite upset if anything happened to her relics.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  
 

fist.png

Crime or Punishment?

Thus far you've managed to stay friendly with those on both sides of the law. But now you've had a visit from the Special Constables. Give evidence against a Smuggler of Dangerous Texts, they say, and they'll overlook your past offences…
[Unlocked with Connected: Criminals 5]
[Unlocked with Connected: The Constables 5]

Give evidence

Secrets can be more dangerous than knives or bullets. You should be responsible. Some loss of favour with Criminals, greater gain of favour with the Constables.

Get word to the Smuggler

The Special Constables are the strong arm of the Ministry of Public Decency. Who are, let's be frank, appalling killjoys. Some loss of favour with the Constables, greater gain of favour with Criminals.

A chat with the nice policeman

Most Special Constables claim to work for Mr Pages and the Ministry of Public Decency. This one works for Mr Fires and wants a word.
[Unlocked with a Survivor of the Affair of the Box 12]
(Shadowy challenge; straightforward at 135)

envelope.png

Going gentle [Standard]

The letter bears the seal of an Elderly Baronet…
   [Unlocked with Connected: Society 5]
   [Unlocked with Connected: The Tomb-Colonies 5]

Discreetly inform the family about the baronet's communication

It is they that stand to lose, here. Some loss of Connected: Tomb-Colonies, greater increase in Connected: Society.

Sneak the old gentleman out

It's a bad business, to imprison a fellow in his own home. The house has stout doors and beefy butlers, but there are ways and there are means. Some loss of Connected: Society, greater increase in Connected: the Tomb Colonies.

_ Shadowy Shadowy challenge (1.5% per point)

Break him out!

He has made his choice. It will be respected. Some loss of Connected: Society, greater increase in Connected: the Tomb Colonies.

_ Dangerous Dangerous challenge (1.7% per point)

Making a virtue

The old fellow was a passable intriguer in his day. Someone will find a use for him as an agent in the tomb-colonies.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  

ship.png

The Acacia and the Butterfly

A midnight war is raging between the Gracious Widow's smugglers and the city’s dock-gangs. The smugglers want to move their contraband; the gangs want their cut.
[Unlocked with Connected: The Widow 5]
[Unlocked with Connected: The Docks 5

Settle in the Widow's favour

The smugglers' wares are delightful, and must not be discouraged. [Great loss of Connected: The Docks, some increase in Connected: The Widow.]

Make an agreement favouring the dock-gangs

The Widow's people should pay the same dues as everyone else. That's just the way it works. [Great loss of Connected: The Widow, some increase in Connected: The Docks.]

Work long into the night forging a compromise solution

Both sides will consider a compromise a failure, but there’s more room for the person in the middle to profit…. [Considerable loss of both Connected: The Widow and Connected: The Docks]
(Persuasive Challenge)

Bring in the neddy men

The Masters disapprove of these little struggles. It's bad for business.
[Unlocked with a Survivor of the Affair of the Box 12]
(Shadowy challenge; straightforward at 135)

rookery.png

The Devil and the Child (Std)

Taking a shortcut through the alleys, you have blundered into the most private of exchanges: the trade of a soul…
   [Unlocked with Connected: Hell 5]
   [Unlocked with Connected: Urchins 5]

Take the Devil's side

A soul is a heavy weight to carry. Some loss of Connected: Urchins, greater gain in Connected: Hell.

Convince the urchin to keep his soul

Even if it means the disfavour of Hell. Some loss of Connected: Hell, greater gain in Connected: Urchins.

Propose an alliance (5 Actions)

Getting them to see the benefits will take time. This will use 5 actions but earn you Mysteries of the Elder Continent and Romantic Notions even if you fail.

_ Persuasive Persuasive challenge (0.75% per point)

Ask the devil if his permits are in order

If his trade is reprehensible, at least the city and the Masters should be getting their due.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  

church.png

The kaleidoscopic church (Standard)

Since its vicar welcomed a coterie of artists into the congregation, the small church has become a very different place…
[Unlocked with Connected: Bohemian 5; Connected: The Church 5

Secure the artists’ work

Damn the Church's offer. Art is art. Some loss of Connected: the Church, greater increase in Connected: Bohemian.

Make clear the Bohemians aren’t welcome anymore

A couple of bruises and some meaningful looming ought to do it. Some loss of Connected: Bohemian, greater increase in Connected: the Church.

_ Dangerous Dangerous challenge  

Seduce the group’s leader and convince them to leave

Of course they insist they have no leader, but one has that fascinating flame of destructive genius that draws others like moths. Some loss of Connected: Bohemian, greater increase in Connected: the Church.

_ Persuasive Persuasive challenge  

Convince both parties that they are spiritual allies

It will take time. And committees. Lots of committees. This will take 5 actions but will reward you with Romantic Notions and Incendiary Gossip even on a failure

_ Persuasive Persuasive challenge  

[This storylet will cost you 5 actions!]

A clever feint

The artistry, while garish, is far from innocent. There are messages in the murals, instructions in the happy hymns. Someone will want this

_ Shadowy Shadowy challenge  
box2small.png [Unlocked with a Survivor of the Affair of the Box 12]

rubberyman.png

They all look the same to me (Std)

A spate of book-thefts has the Constables baffled. Witnesses say that the culprit is a Rubbery Man, but the tentacled fiends have closed ranks. A Well-Intentioned Constable has arranged a line-up, and as an authority on homo cephalopoda you have been called.
   [Unlocked with Connected: Rubbery Men 5]
   [Unlocked with Connected: The Constables 5]

Finger the guilty party

No-one understands the liquid language of the Rubbery Men, so you'll have to try and read their body language. Not that that's much clearer.

_ Watchful Watchful challenge (1.5% per point)

Finger a scapegoat.

It's hard to be certain with Rubbery Men, but you suspect they're colluding to confuse. They'd probably prefer you to pick an innocent.

_ Persuasive Persuasive challenge (1.7% per point)

Finger a scapegoat for more political reasons

If you're going to pick the pocket of justice, you may as well do it for a larger cause.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  

urchin.png

Youthful high spirits [Standard]

An urchin-gang, tired of life at the bottom of London's pecking order, has taken over an old clocktower near the docks and, excitingly, a cannon.
   [Unlocked with Connected: Urchins 5]
   [Unlocked with Connected: The Docks 5]

Sabotage the cannon

The cannon is the problem here. Remove that from the equation and the natural order will be restored. Some loss of Connected: Urchins, greater increase in Connected: The Docks.

_ Shadowy Shadowy challenge (1.5% per point)

Convince the residents to pay their protection fees to the urchins instead

There's a simple solution to this. Besides, it does the world good to be turned on its head every now and again. Some loss of Connected: The Docks, greater increase in Connected: Urchins.

_ Persuasive Persuasive challenge (1.7% per point)

Broker a deal for gunpowder

Mr Fires could be convinced to supply ammunition, if the urchins agree to act as a coastal battery in times of invasion.
   [Unlocked with a Survivor of the Affair of the Box 12]

_ Shadowy Shadowy challenge  

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