Connection dependent cards give you some reward or event in exchange for or because of your level in the Connected score that you have with some group. There are several kinds of connection dependent cards.
- Faction Cards These cards offer you an increase in a major Quality in exchange for lowering the value of your Connected score, a reward for being Closest To them, help in solving cases, and Tier 1 Professions.
- Conflict Cards These cards offer you a choice between two opposed factions that you are connected to. Selecting one side or the other results in a major drop in your Connected with the betrayed faction, and a slight rise with the other.
- Event Cards These cards not only provide a benefit to a major Quality but also some other rewards. (In other words, some of these allow you to cash in on your connection.) Some of these open up stories. (Further cards and events within a story are given on different pages in this wiki.)
Faction Cards
These cards offer you an increase in a major Quality in exchange for lowering the value of your Connected score. A higher Connected score is needed when your Quality is higher, and you receive a greater benefit. All of these cards will decrease the required Connected value in exchange for an increase in the given quality. (The value of the exchange is arguable but it is one way to use a good connection that may not be as important at any given point.) In addition, you can use these cards for: a reward for being Closest To that faction, help in solving cases, and Tier 1 Professions.
The Faction Cards (also known as Series 3 Training Cards)
Bohemian
Church
Constables
Criminals
The Docks
Great Game
Hell
Revolutionaries
Society
Tomb Colonies
Urchins
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