Bronze Bordered Cards
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Bronze Bordered cards start and continue multi-card storylets.

Not all of the cards for any given storylet are known and new ones show up from time to time, so this is a work in progress. Some series of bronze bordered cards have moved to their own storylet pages, either accessible from this page or from the storylets page.

Some Story Qualities associated with these storylets now have descriptors. These may be found either on the individual storylet's page or here.


Investigating a Trade in Souls

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Investigating St Dunstan's

Unlocks: Watchful 55, investigating a Trade in Souls 3
It seems that a ring of spirifers - soul smugglers is using St Dunstan's church as a base.

On holy ground

Nobody is paying you, but an investigator of your calibre needs answers, nevertheless.


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The corrupt vicar

Unlocks: Watchful 65, investigating a Trade in Souls 4
The vicar of St Dunstan's has been dealing in souls, and not in a way the Church approves of.

A slippery man of the cloth

The vicar has so far eluded you. You will apprehend him yet!



Exacting the Urchins' Vengeance

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Fate of Urchins

Unlocks: Shadowy 21
You happen across an alley where street children have been rounded up and are being attacked by a gang of hired thugs.

Leap in

You've done some unsavoury things, but this is too much. The thugs are distracted, so an ambush is in order

None of my concern

This is the work of honest criminals. On the other hand, there might be some hush money in it.


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Revenge for urchins

Unlocks: Shadowy 33, exacting the Urchins' Vengeance 1
You found out who ordered the urchins to be attacked. It is time to pay a visit.

Out of the shadows

The gang boss awaits, fat on the profits of villainy.


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The Baronet

Unlocks: Shadowy 45, exacting the Urchins' Vengeance 3
You have discovered when the Baronet is visiting a mistress. You plan to be there: vengeance for the murdered urchins shall be had!

Ambush in the boudoir

Leaping out from behind the velvet curtains is hardly sporting, but one does what one must.



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Hosting an Inconvenient Aunt

You've decided to invite your maiden aunt to the Neath. What could go wrong? You can find out on its own page.


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the Protégé of a Mysterious Benefactor

Who is this person? Why are they being so generous? What do they want? You may find clues on its own page.


Marked by the Eater-of-Chains

Levels of Marked by the Eater-of-Chains

  1. - Touched by Nightmare
  2. - Hunted by Horror
  3. - Free of Fear
  4. - The Nightmare Returns
  5. - The Nightmare Returns
  6. - The Wound Gapes!
  7. - Seeking out your Fears!
  8. - Seeking out your Fears!
  9. - Seeking out your Fears!

#

  1. - Quiescent once more!
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Horrors in the drawing room

The front door of a fine town house is open. From within you hear screams, and smell blood.
Unlocks: Dangerous 21

To the rescue!

A brave and dashing citizen is called for! Take no notice of the screams, the blood, the rising sense of panic…
(Dangerous challenge)


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An unusual itch

Unlocks: Dangerous 33, marked by the Eater-of-Chains 1
The strange, painless bite scar on your forearm starts itching.

The Eater of Chains

The Eater of Chains will come when you dream. Dare you sleep?
(Dangerous challenge)

A light in the darkness.

Something tells you to light a Foxfire Candle before you sleep. Its light may shine in your dreams. [This is safer, and will give you a little more information about the Eater.]
(Dangerous challenge)

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Requires 3 Fate

Fate-locked content must not be placed on the wiki, per the developers.


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The lair of the beast

Unlocks: Dangerous 45, marked by the Eater-of-Chains 2
You remembered! The Eater of Chains lairs on a little island in the river of dream-London.

A spoonful of honey

A little prisoner's honey and you can find the Eater of Chains. Dare you enter?
Unlocked with 2 x Drop of Prisoner's Honey


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The Eater-of-Chains!

Unlocks: Dangerous 105, Marked by the Eater-of-Chains 3
Perhaps you've seen the last of the amber-eyed dream-hound. But on your forearm, still there, is the faint shadow of a scar. It's a silvery crescent in the moonish light… will you take a little honey and remember?

Inspect the mark on your forearm

Not available at Marked by the Eater of Chains 4
They say that the moon, up above the surface, rules transformation. Will your scar change as the honey transports you?
Unlocked with 5 x Drop of Prisoner's Honey

Meditate upon the beast

Not available at Marked by the Eater of Chains 5
What is the Eater-of-Chains? Perhaps if you concentrate, a honey-dream will bring the answer.
Unlocked with 5 x Drop of Prisoner's Honey

Go to its lair

Walk to the river before you sip the honey.
Unlocked with 5 x Drop of Prisoner's Honey

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The Eater-of-Chains has returned!

Unlocks: Dangerous 105, Marked by the Eater-of-Chains 5
And it's not just you he's been visiting this time. There are rumours all over town.

Investigate

All these silent, pale folk, pulling their sleeves down compulsively.
not available from Marked by the Eater-of-Chains 7
(Dangerous challenge, straightforward at 115)

Ask someone you know well

They'll be more likely to tell you the truth. But it might be more risky to get involved in the dreams of a friend.
not available from Marked by the Eater-of-Chains 8
(Dangerous challenge, straightforward at 125)

Ask your Hound of Heaven

Does it know about the hellish hound? It has a nose for devils; if the Eater-of-Chains is of Hell, the Hound will know.
Unlocks: 1 x Hound of Heaven
(Dangerous challenge, straightforward at 135)

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The Eater-of-Chains Lies in Wait

Unlocks: Dangerous 105, Marked by the Eater-of-Chains 8
What can you do about the beast? It isn't so much haunting your dreams as savaging them.

Investigate the park

The rumour is that no one dreams about the Eater-of-Chains unless they've been spending time in Jekyll Gardens.
Dangerous challenge, straightforward at 115
not available at Eater of Chains 9

Investigate the Jekyll Gardens regulars your friend described

'The old lady with the large teeth. The young man with the shock of black hair. The gardener from the Palace, walking the Empress's puppy. Those hungry-eyed twin girls.'
Unlocked wih marked by the Eater-of-Chains 9
not available at Eater of Chains 10

Confront your dreams

You must banish the Eater-of-Chains from your dreams. Take a spoonful of honey and go looking for him.
unlocked with marked by the Eater-of-Chains 10, 10 x Drop of Prisoner's Honey


Ascending the Reliables list of Mr Pages

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An interview with Mr. Pages

Unlocks: Watchful 45
Mr. Pages is a Master of the Bazaar, dealing with the printed word in all its forms.

The Reliables

Mr. Pages keeps many lists. One of them concerns the Reliables - those who have proven themselves as useful investigators and researchers. Should you be on that list?


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A case for a Reliable

Unlocks: Watchful 57, ascending the Reliables list of Mr Pages 1
Mr. Pages, the Master of the Bazaar who deals in printed matter, has work for you. It seems that a valuable book has been stolen from its extensive stacks.

First case for Mr. Pages

The thief smashed a thick bronze-bound door to matchwood and left a considerable mess in the stacks before making off. However, Mr. Pages claims that only one book is missing. To the chase!


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There are the thieves!

Unlocks: Watchful 69, ascending the Reliables list of Mr Pages 2
Those two Unfinished Clay Men are the ones that took Mr. Pages' book! You're sure of it!

Confront them!

They are about to disappear into a highly exclusive spire of the Bazaar - which is a mystery in itself. This may be your only chance!



An Umpire of the Game of Knife-and-Candle

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A note from Mr. Iron, who oversees the Game of Knife-and-Candle

Unlocks: Dangerous 45
'Knife-and-Candle umpires are under strength, again. Your name has been proposed. Prove your ability to be considered.'

A practical test

The test involves making off with the candles of five players without being wounded. Few outside the very highest reaches of the sport can manage such a feat of arms.

'To hell with this!'

'No thank you, Mr. Iron. I have very little wish to play referee to a mob of murderous overgrown schoolboys with knives…'

My ability is proven

'Sir! I am of the Officer rank. As you are aware, this grants me the status of an umpire without recourse to testing…'
(requires Knife-and-Candle rank of 13)


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Another note from Mr Iron

Unlocks: Dangerous 57, an Umpire of the Game of Knife-and-Candle 1
'A Knife-and-Candle player is attacking civilians. Smiles may be involved. Deal with before Constables or journalists become involved.'

The umpire takes the field

Smiles, eh? Well, he's no more dangerous than the average player. Out into the darkness, then.


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A further note from Mr Iron

Unlocks: Dangerous 69, an Umpire of the Game of Knife-and-Candle 2
'Two veteran players having dispute over the game. Civilian casualties now eight. Two shops burned down. Citizens are concerned. Deal with it.'

Murder them

Persuade them to disarm, then just stab the blackguards. It should increase your Knife-and-Candle rank at least. Although there will be repercussions.

Break some heads

When you catch up to the miscreants, they are duelling with antique claymores down the length of Moloch Street. This will have to be done the hard way.

Pull rank

Your exalted rank guarantees the respect of Knife-and-Candle players. Surely you need only to remind them politely of proper comportment.
Requires Knife-and-Candle Rank 13



An Occasional Guest at Mr Wines' Revels

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Invited to a revel of the Masters

Unlocks: Persuasive 45
You have been invited to a wild revel hosted by Mr Wines, the Master of the Bazaar who deals in drinks and entertainment. It wants a word with you before the wine, honey and absinthe begin to flow in earnest.

Could you assist us in a tiny matter?

Mr Wines wants you to become acquainted with a certain F.F. Gebrandt. Not anything sinister, it assures you.

Enjoy the revel, but stay away from intrigues

There's plenty of dancing, intoxicating substances and company at these things. It's all too interesting to spoil with politics.

Stay at home

A revel of the Masters? Humbug! You have better things to do.


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The Charming of F. F. Gebrandt

Unlocks: Persuasive 57, an Occasional Guest at Mr Wines' Revels 1
F.F. Gebrandt is giving a rare public lecture at the Department of Infernal Rarefactions. Perhaps you should attend and meet her.

Give up on this

Respectable academic ladies should not receive unwanted attention, even if it is on behalf of the Masters.

Turn on the charm

Most of these dusty academics would fall under your spell instantly. Mrs. Gebrandt is a hardened businesswoman, so this could be more difficult.
(Persuasive challenge)

Impress her with your knowledge of science

Ask her some pertinent questions about the replicability of her third vitreous rarefaction. Or some such thing.
(Watchful challenge)


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F.F. Gebrandt and you

Unlocks: Persuasive 69, an Occasional Guest at Mr Wines' Revels 2
You call upon Mrs F.F. Gerbrandt at her acrid-smelling laboratory on the outskirts of the city.

Do the bidding of Mr Wines

Mr Wines, the Master of the Bazaar who deals in drinks and entertainment, has asked after the health and happiness of Mrs Gebrandt. However, it also wants her to share her scientific advances with the Masters.

Seduce her!

She may be a little past her spring years. There are the trifling matters of her academic reputation and, well, her marriage to consider. Still, a little fling couldn't hurt, could it?

Tell her everything

Explain your real intentions, and those of Mr Wines. She may know interesting things.


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Mr Wines is hosting another revel

Rather than any particular festival or event, the revel honours indulgence, excess and the pursuit of pleasure.
Unlocks: Persuasive 85, an Occasional Guest at Mr Wines' Revels 3

Of course, you are invited. But in what capacity?

For the pleasure of your delicious company

Unlocks: Hedonist 1

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Requires 2 Fate

Fate-locked content must not be placed on the wiki, per the developers.

As hired help

These revels don't organise and supply themselves. The masters are notoriously stingy with their payments, but a cunning merchant might make some money here.

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The end of the revel

The night is no longer young. But it's still vigorous, for all that it's getting on a bit. The lovers have all excused themselves, and Mr Wines has appeared, toasting its guests and sipping from a stone jar. What now?
Unlocks: occasionally seen at Mr Wines' Revels' 6

Sing for Mr Wines

Poets and actors perform their utmost when Mr Wines shuffles past. You've heard that it likes music, however. Are you in fine voice tonight? [A good performance may increase your Connected: the Masters of the Bazaar quality, but not if it is already 4 or more.]
(Persuasive challenge, straightforward at 105)

Go to work

(Shadowy challenge, straightforward at 105)

Share a honey dream with the Implacable Detective

Who'd have thought such a personage would have a taste for unusual substances secreted by bees? If you've a pot handy, you could join her. She's sure to have interesting dreams.
unlocked with 400 x Drop of Prisoner's Honey


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Providing for the revels

Mr Wines' revels require heroic quantities of wine, honey, spirits, sweetmeats, digestive tonics, chutney…
Unlocks: an Occasional Guest at Mr Wines' Revels 7

Supply the revel with the necessaries

Being the provider of supplies for Mr Wines' revels is a minor honour. But it's notoriously slow about paying up. And come to think of it, why doesn't it use its own stock?
Unlocks: 400 x Greyfields 1882, 400 x Drop of Prisoner's Honey


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Entertainers for the revels

The revels of Mr Wines will be overflowing with wine and honey. Your wine and honey….
Unlocks: Occasionally seen at Mr Wines' Revels 8
But that's not all. Now you have to arrange the entertainment - musicians, poets and suchlike.

A direct approach

They all want to perform at the revel, but that doesn't mean that this is going to be easy. The Lyrical Poetess won't perform with the Sly Librettist. The Rakish Comedian and the Soulful Acrobat are lovers and daren't be seen together. Hmm. Probably best to just find out their secrets and blackmail the lot of them.
unlocked with Whispered Secret 1000


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Payment from Mr Wines

Mr Wines owes you for the wine, honey and secrets you supplied to its revels.
Unlocks: Occasionally seen at Mr Wines' Revels 9

Extracting the payment

If there were dawn down here, it would have broken hours ago. Honey-dreamers are returning. Drunks are removed from the fountains. And there's Mr Wines! Now's your chance to get paid.
(Persuasive challenge, straightforward at 105)


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Invited to another revel of the Masters

Rather than any particular festival or event, the revel honours indulgence, excess and the pursuit of pleasure. Of course, you are invited. But in what capacity?
Unlocks: Persuasive 85, an Occasional Guest at Mr Wines' Revels 10

For the pleasure of your delicious company

Unlocks: Hedonist 1

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Requires 2 Fate

Fate-locked content must not be placed on the wiki, per the developers.

As hired help

These revels don't organise and supply themselves. The masters are notoriously stingy with their payments, but a cunning merchant might make some money here.
Note: this option is provided to repeat the last few steps of this plot, so that you may increase your Connected: The Masters from 0 to 1. There is very little to be gained (indeed, more resources to be lost) if your Connected: The Masters is at 1 or higher.



Associating with Radical Academics

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A gathering of scholars

Unlocks: Watchful 69
Academic and scientific knowledge diffuses mostly through learned journals and monographs; but irregular meetings of scholars also play a part.

Attend an assembly of academics

It passes the time. One might even learn something. (Watchful test)

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Unusual Academics

Unlocks: Persuasive 81, Associating with Radical Academics 1
You have heard of a secret society that overlaps somewhat with academia. It sometimes sponsors expeditions across the Unterzee.

Finding their works

The society themselves are very secretive. They have been known to discreetly publish, however. Perhaps you can find some of their works.


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The Museum of Mistakes

Unlocks: Watchful 93, Associating with Radical Academics 2
Everyone has heard of the Museum of Mistakes. Hardly anyone has been inside it.

Find a way in

Security at the museum is ridiculously strict. One might be best served by using academic credentials and contacts.



A Nocturnal Visitor to the Palace Cellars

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The wine cellars of the Palace

Unlocks: Shadowy 69, Route: The Shuttered Palace
The cellars under the Shuttered Palace are constantly guarded and protected by five doors with five locks. There must be something interesting down there.

Go for a look

Whatever is down there, there is at least a passing chance that it combines the virtues of value and portability.


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Return to the Palace cellars

Unlocks with Shadowy 81, a nocturnal visitor to the Palace cellars 1
The cellars below the Palace warrant your larcenous attentions once more.

Into the depths

You never did see what was behind the fifth lock. Once more, you slip in behind the senior butler as he unlocks the first four, one by one, with care, solemnity…and nervousness? Are the keys shaking in his hand?


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The cellars and the mirror

You have been asked for a mirror by one of those someones that may well qualify as somethings: whatever it is, it lairs behind a locked door in the depths of the Shuttered Palace cellars.
Unlocks with Shadowy 93, a nocturnal visitor to the Palace cellars 2

Have nothing more to do with this

You could take a mirror down into the unmapped depths of the Empress' palace, to deliver a mirror to something locked behind a door more impressive than in most banks. Yes, you could do that. Or not.

Oblige whatever it was

You think it was a 'him'. It was dark, but one might guess he didn't want a mirror out of vanity.


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Back to the Palace cellars

Remember the last time you ventured down there, where five locks and five doors guard…
Unlocks with Watchful 105, a nocturnal visitor to the Palace cellars 3
… something or someone? Be sure to take enough candles. You know how quickly they burn down, here.
This is an ordinary opportunity card, not bronze bordered.

Return with a gift

On previous visits, you've noticed that someone down here has a taste for honey.
(Watchful challenge, straightforward at 115)
unlocked with Drop of Prisoner's Honey 100

Return with a mirror

Last time you brought a mirror down here, at least something happened. Maybe you can make it happen again.
unlocked with 250 x Foxfire Candle Stub
(Watchful challenge, straightforward at 125)

Return with a locksmith

A really expert locksmith.
unlocked with 1 x Working Rat, 500 x Foxfire Candle Stub
(Watchful challenge, straightforward at 135)


Plotting Against the Masters

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A commission from anarchists

Unlocks: Shadowy 45
A group of revolutionaries has heard of your reputation for stealth and cunning. They wish to obtain your services for a special commission.

For the cause!

The corrupt Masters of the Bazaar have held the government of London captive for too long. You will do this, for no other reason than it needs to be done.

For the money!

You are no believer in anarchists' causes. However, they do pay decently and the work is challenging. This is a job of work, nothing more.

Refuse them

Betray the Masters of the Bazaar? That would hardly be wise. You will pass this particular job by, no matter how disappointed the anarchists may be.

Inform the Constables

You never liked anarchists. There's probably a reward in it for you, and it might well help with legal matters in general.


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A commission from anarchists

Unlocks: Shadowy 55, Plotting Against the Masters 1
The anarchists you agreed to work for have been in touch. The job: sneak into a silk warehouse belonging to Mr. Veils, the Master of the Bazaar who deals in textiles, and burn it down.

Down to business

Your target is a bustling silk warehouse near the Spite markets. It will be ashes by morning.

I have changed my mind

Refuse the job. Arson in the name of anarchy is not my way. There may be people in there!


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They're coming for you!

Unlocks: Shadowy 69, Plotting Against the Masters 2
You burned a silk warehouse down for an anarchist cell. They must have been infiltrated! The coppers are coming!

Run! Hide! To the Flit!

Those hideaways that the anarchists told you about will be compromised by now, but you can find sanctuary in the spires and walkways of the Flit.
(requires Route: The Flit 1)
WARNING: Failure in this storylet will increase Plotting Against the Masters to 3 anyway, and increase Suspicion to 5!

It's a fair collar, and no mistake, but society is to blame

You could throw yourself on the mercy of the Masters' courts. You've got a good lawyer.



A Zailor in the Making

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Zailing

Unlocks: Dangerous 69
There may come a time when even London is too small for your ambitions. What do they say about the Unterzee?

Sign on to a glim-steamer

A life on the low seas is for you. Well, a few weeks on the low seas at least.


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A trip around the Southern Archipelago

Unlocks: Dangerous 81
Hands are signing on for a trip around the notoriously dangerous waters of the Southern Archipelago.

Sign on for the voyage

Drudgewick, Shrub, Mutton Island. Once part of the surface city: now these specks in the Unterzee make zailors curse and cross themselves.

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Gather round me bully boys…

Unlocks: Dangerous 93
Zailors are exchanging tales of far lands in the taproom of the Blind Helmsman.

Pull up a stool and a tankard

The zailors don't like talking about the lands across the Unterzee in front of strangers. But surely you've earned your place among them?



On the Trail of the Cheesemonger

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An evening of drink and intrigue

The tavern isn't far from Clathermont's tattoo parlour. It's expensive for Ladybones Road, but one does hear interesting things sometimes.
Unlocked with Persuasive 24, Connected: The Great Game 3

That group nursing a bottle near the fireplace…

They are couriers involved with the Great Game. Perhaps they'll accept a few drinks.
Unlocked: 12 x Greyfields 1879
(Persuasive challenge, modest at 32)


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A day at the library

It's one of the university's more accessible libraries. Nothing too radical here, but a pleasant way to pass a day.
Unlocks: Watchful 24, Connected: the Great Game 3

A bookmark

This book on cryptology is well thumbed. One might even think that the local spies have been doing their homework. What's this? A loose paper has fallen out of the book.
(Watchful challenge, modest at 32)


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Thief!

Unlocks: Dangerous 24, Connected: the Great Game 3
You are struggling through the dense crowds outside a popular theatre when you feel a larcenous hand upon your person. Your pocket has been picked!

After him!

The thief is a skinny young wretch. Too old to be in the urchin gangs, but he'll still have an easier time than you moving through the thick crowd.


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A little eavesdropping

Passing near the embassies at Hastings Place, you see two elegant strollers in hushed conversation.
Unlocked with Shadowy 24, Connected: The Great Game 3

Follow them

The air is still and the streets quiet. Perfect conditions for eavesdropping.
Shadowy challenge


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Who Knows the Cheesemonger?

Perhaps the intelligence officers, ne'er-do-wells and diplomats who play the Great Game can tell you more.
Unlocks: On the Trail of the Cheesemonger 2

Ask about the Cheesemonger

A few of these people owe you favours, don't they? You could hang around the Weeping Harold statue at Hastings Place and see who walks past.
Unlocks: Connected: the Great Game 3, a challenge for your Connected: the Great Game quality. (Almost impossible at 3)


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What do the urchins know?

Those rosy-cheeked ragamuffins hear things. Perhaps they know about the Cheesemonger.
Unlocks: On the Trail of the Cheesemonger 2

Perhaps dinner will do the trick

Urchins are always hungry. Matters might go better if you bring something for the pot.
Unlocks: Connected: Urchins 1, 50 x Rat on a String
(Connected: Urchins challenge; chancy at 1)


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The Cheesemonger?

The Cheesemonger seems to be connected with the Great Game.
Unlocks: On the Trail of the Cheesemonger 2

Spies and couriers

Perhaps your contacts at the sharp end of the Great Game can tell you more. You may have to do them some favours.
Unlocked with Connected: The Great Game 3
(Connected: The Great Game 3 challenge; modest at 8)


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Out of a job

A spy of your acquaintance has been discovered. He'll need to run for the surface.
Unlocks: on the Trail of the Cheesemonger 3, Jade Fragment x 200

Cutting a deal

If you can provide a travelling purse, you might learn some interesting things.


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The spy with the hat

Her. The one with the perplexing hat. You've seen her about in places she should not be.
Unlocks: On the Trail of the Cheesemonger 3

Strolling at a discreet distance

She's involved with the Great Game. Perhaps she works for the Cheesemonger. Following spies is never easy, but this could be worth it.


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The sign of the looped wire

Cheese is quite the luxury these days. Especially surface cheese, but even the horse-cheese and slug-curds of the deep earth. And here - the sign of the looped cheese wire. The Cheesemonger!
Unlocks: on the Trail of the Cheesemonger 4

A well-known piece in the Game

Might she recognise you? Does your reputation in the Game leave no need for a show of skill?
Unlocks: Connected: The Great Game 12

Just who are you?

The Cheesemonger claims no knowledge of the Great Game. Perhaps you can convince her of your skills and her need for you.



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An Agent of the Cheesemonger

Acting as an Agent of the The Cheesemonger can be found on its own page.


Cultivating an acquaintance with His Amused Lordship

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His Amused Lordship

Unlocks: Persuasive 69, Route: the Shuttered Palace, Connected: Society 5
While attending a rather vulgar music-hall show, you bump into His Amused Lordship. He is here incognito, but his expensive hat and booming laugh give him away.

Make an impression on His Lordship

A man worth knowing. He has influence at the Shuttered Palace.


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A meeting with His Amused Lordship

His Amused Lordship's secretary has left you a message. His Lordship has a free afternoon and wishes you to call upon him at the Palace.

Go to the Palace

Hopefully you can cultivate an acquaintance of some sort with His Lordship. Apart from his tastes in low humour, you know little of the man, however…


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A meeting of minds

Unlocks: cultivating an acquaintance with His Amused Lordship 2, Persuasive 93
An impromptu meeting of free thinkers and radicals is happening in Veilgarden tonight. Perhaps His Amused Lordship will be there.

Gatecrash the party

Perhaps you can bluff your way in.



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Commissioned to Enact Love's Revenge story

The revenge on the faithless rake can be found on its own page.


In Search of a Stiff Drink

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A particular thirst

Unlocks: Shadowy 25
The offerings at the Singing Mandrake are beginning to bore you. After everything that's happened recently, you need something special.

Inquire at the Singing Mandrake

The patrons take drinking seriously. Listen in on their discussion.

Attend the Ambassador's soiree

Unlocks: Connected: Society 7
Let's find out what the fortunate are drinking.

Call on the Gracious Widow

Unlocks: Connected: The Orient 12
She has a well-stocked liquor cabinet and an exceptional palate. Besides, she has been a widow a while. She must get lonely.


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Taking matters into your own hands

Unlocks: in search of a Stiff Drink 1
You tire of being bandied about between the Duchess and the Widow. It's time to poke your nose where it doesn't belong.

Follow the Duchess' servant

She has employed a gangly youth from the surface. His naivety is charming, and convenient.
(Shadowy challenge)

Follow the Widow's men

Let's see what they know about their mistress and her brandy.
(Shadowy challenge)


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Someone’s taking an interest in your affairs!

Unlocks: in search of a Stiff Drink 2
You're walking home when you notice men climbing through your window. We'll see about that!

Make quick work of the intruders

These poor men clearly don't realize whose home they've chosen.

Greet them like a proper host

Anyone in your house is treated as a guest, even thieves. Besides: if this is about wine, you might as well have a drink.


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It's time to hire a locksmith

Unlocks: in search of a Stiff Drink 3
You return to your lodgings to find your lamps turned out. You grope for matches. 'Stop', says a voice in the darkness. The Gracious Widow. Someone has stolen the schedule for her next shipment of brandy, and she expects you to retrieve it.

Ask around the Mandrake

Unlocks: Drop of Prisoner's Honey 25
The Bohemians thrive on secrets. The right bribe to the right person is all it will take.

Do the footwork yourself

Unlocks: Suspicion 1
You think you can get the thief to lead you to the documents - if you can just be suspicious enough.


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The shipment arrives tomorrow!

Unlocks: in search of a Stiff Drink 4
You are certain the Duchess will make her move on the brandy. No one else can help her so well; no one else is as prepared to stop her. You stare at the shipping papers and mull your options.

Ignore the whole mess

All you wanted was one bloody drink.

Aid the Duchess

The Gracious Widow's brutality is as well-known as the Duchess' generosity. Altering the shipping information and returning it to the Widow will solve many problems.

Aid the Gracious Widow

It's her shipment, after all, and you never meant to get the Duchess involved. Setting an ambush for the Duchess' men will not be a problem.

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A visit to the Gracious Widow

Someone is planning to intercept her next shipment of brandy. Does she suspect your involvement? Or does she want your help
Unlocks: Watchful 30, In Search of a Stiff Drink 1

Admit your curiosity

Better to be honest than to risk the Widow finding out herself. The Duchess was interested, wasn't she? Perhaps you should mention that.

Accept an offer from the Widow.

The Widow needs a pair of keen eyes and ears. What is the Duchess' interest in the brandy? Is she planning to steal it? [This will open a new storyline.]

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Requires 3 Fate

Fate-locked content must not be placed on the wiki, per the developers.

Investigate the Widow herself

The lamps are rarely lit in the Widow's home, but she is only occasionally absent…

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Requires 3 Fate

Fate-locked content must not be placed on the wiki, per the developers.



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Uncovering Secrets Framed in Gold

An unusual painting catches your attention. You can find out about it on its own page.


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Freelance Smuggling

You may have an opportunity to help out a Once-Dashing Smuggler. That Opportunity Card and further cards associated with this storylet can be found on its own page.)


Surface Ties: Recalling the Surface

knifeting.png heart.png girldaguerrotype.png eye.png Cards for these four related storylets, each invoving remembering people you knew from the surface, can be found on their own pages.

Investigating the Secrets of St Dunstan's

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He knows something

Acting as a consulting detective, you are interrogating a suspect.
Unlocked with Watchful 21

And nothing but the truth

The man was involved in some footpadry, but that's not the point. He knows something about an organised crime ring. Will he talk?
(Watchful challenge; almost impossible at 32)


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Church-breaking

Surely nobody would steal from a church. Probably not. Well, perhaps.
Unlocks: Shadowy 21

The Treasure of St. Dunstan’s

The old church is a little battered and shabby, but there are persistent rumours of wealthy, dapper attendees and a treasure in the crypt. It would take a daring thief to rob a church, though.
(Shadowy challenge; chancy at 35)


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Investigating St Dunstan's

It seems that a ring of spirifers - soul smugglers is using St Dunstan's church as a base.
Unlocks: Shadowy 55, investigating the Secrets of St Dunstan's 3

On holy ground

Nobody is paying you, but an investigator of your calibre needs answers, nevertheless.
(Shadowy challenge; chancy at 60)



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A Visit from a Cloaked Stranger

unlocked with making progress in the Labyrinth of Tigers 16
A heavy, impatient knock at your door. Special constables wrap their black greatcoats tight against the fog. A Master of the Bazaar has come to see you.

A review of your work

The Masters of the Bazaar have been observing your breeding programme. Mr Hearts wishes to comment on your results.
(Dangerous challenge, straightforward at 125)


Mr Hearts has something for you

[This opportunity will unlock the hidden secrets of the Fourth Coil - four new beasts to breed and call your own. And the terrible truth of the Bishop's plans. A dozen storylets and opportunities of bestial savagery and revenge! You will need to be a Scholar of the Correspondence.]
unlocked with a Scholar of the Correspondence 1

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Requires 20 Fate

Fate-locked content must not be placed on the wiki, per the developers.



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Visiting Clathermont's Tattoo Parlour

Mr. Clathermont is having some difficulties and needs your assistance. Cards for this story are on its own page.


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Seeking Information about the Theosophistical Society

Investigations into the the Theosophistical Society become available when you become sufficiently Embroiled in the Wars of Illusion and have access to Mahogany Hall. You can find out more on its own page.


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Seeking The Meaning Of The Plaster Face

There's a plaster face on the façade of a house near your lodgings. Cards associated with this storylet can be found on its own page.


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Intimate with a Secular Missionary

The Implacable Detective refers a Secular Missionary who needs help to you. Cards associated with this storylet can be found on its own page.


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Intimate with a Revolutionary Firebrand

Increasing your Connected: Revolutionaries has put you in contact with the mysterious Revolutionary Firebrand. Cards associated with this storylet can be found on its own page.


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Attending to the Needs of a Singular Plant

You may discover that a determined plant has barged its way through the floor of your lodgings. Cards associated with this storylet can be found on its own page.)


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Your Very Own Infernal Contract

You seem to have one now. And you no longer seem to have a soul. Cards for this situation can be found on its own page.


A Person of Some Little Consequence

Acting on any of the following four cards will begin the A Person of Some Little Consequence storylet. Selecting any one prevents the others from being played.

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A curious coincidence

It's always a bother to find a hansom at this time of day. Nevertheless, one is waiting for you, just when you needed it.
Unlocks: Dangerous 100 - but you can't play it if A Person of Some Little Consequence is higher than 0

The envelope

On the hansom's seat is an envelope, addressed to 'A gentleman of some little consequence'. Is that you?


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A possible coincidence

It's always a bother to find a hansom at this time of day. Nevertheless, one is waiting for you, just when you needed it.
Unlocks: Persuasive 100 - but you can't play it if A Person of Some Little Consequence is higher than 0

The envelope

On the hansom's seat is an envelope, addressed to 'A lady of some little consequence'. Is that you?


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Probably not a coincidence

It's always a bother to find a hansom at this time of day. Nevertheless, one is waiting for you, just when you needed it.
Unlocks: Shadowy 100 - but you can't play it if A Person of Some Little Consequence is higher than 0

The envelope

On the hansom's seat is an envelope, addressed to 'A (gentleman|lady??) of some little consequence'. Is that you?


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Almost certainly not a coincidence

It's always a bother to find a hansom at this time of day. Nevertheless, one is waiting for you, just when you needed it.
Unlocks: Watchful 100 - but you can't play it if A Person of Some Little Consequence is higher than 0

The envelope

On the hansom's seat is an envelope, addressed to 'A (gentleman|lady??) of some little consequence'. Is that you?


This storylet continues in your Lodgings and is described on its own page


Wilmot's End

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A New Move in the Game

A portly man licks the end of his pencil and squints at the paper he carries.
Unlocks: Doing Business in Wilmot's End 4

A new tool in the drawer

A new cipher. Italian. Words written down as well as across. Devilish. Can you help?
(Watchful challenge, straightforward at 125)


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The Inspector Calls

The Knuckle-Scarred Inspector hammers at your door with his truncheon. 'Open up! I need to 'ave a little word.'
Unlocks: Dangerous 110, Velocipede 1

You come highly recommended by the Chief Constable

'The guv'nor sent me round. He said you can help us out. The Velocipede Squad is short-handed…'
Unlocked with Connected: The Constables 30

Your reputation as a pugilist serves you well.

'We're a bit short-handed in the Velocipede Squad right now. And I've heard you're a bit handy when it comes to putting the boot in.'
Unlocked with A Bringer of Death 1
(Dangerous challenge; almost impossible at 111)

You bunged the Chief Constable a monkey.

Expensive tastes in primates, that Chief Constable. But the Velocipede Squad sounds like a fine amusement. And good exercise to boot.
Unlocked with Comprehensive Bribe 1



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