New Newgate Prison Cell
A miserable dripstone cell with a barred window and a straw mattress; and a magnificent view of the lights of the Bazaar reflected in the dark waters of the Unterzee.
1 card
(You begin the game here and have very few options but to escape and find better lodgings.)
An Abandoned Family Crypt
Sanctuary of a sort, and its occupants were stolen or eaten long ago, so there's plenty of room. But it's cold, depressing, illegal and dangerous. Find somewhere better!
1 card
(Not much better than the New Newgate Prison Cell. But, it's better than the Prison Cell. This is your Lodgings once you first escape New Newgate.)
An Attic Room
A cramped and draughty room on the top floor of a lodging-house.
2 cards
Costs 50 x Whispered Secret
(This is one of the earliest lodgings available to you as a newcomer to Fallen London.)
A Spare Bedroom
The guest-room of a soft-hearted widow. Three hot meals a day and a real feather-bed go some way towards compensating for the weekly, and noisy, hymn-singing sessions in her parlour.
2 cards, provides a +1 defense bonus.
Persuasive challenge (against the soft-hearted widow)
(This is one of the earliest lodgings available to you as a newcomer to Fallen London.)
Smoky Flophouse
unlocks the Tower of Knives card
Let's see - fleas, noise, smoke, Rubbery Men squealing as they're dragged out back and murdered. But you meet the most fascinating people.
3 cards, 'Minor' defence bonus.
Costs 400 x Whispered Secret
Rooms above a bookshop
unlocks the Tower of Sleeping Giants card
Let's see - rooms on three levels above a winding, dusty stair. The owner is melancholy and given to buttonholing you at the door and weeping into your hat. But he does have some interesting customers.
3 cards, 'significant' defense bonus.
Costs 10 x Tale of Terror!!
Rooftop Shack
unlocks the High Castle card
Let's see - draughty and unstable. Good thing there's not much wind in the Neath. But the views are magnificent!
3 cards, 'significant' defense bonus.
Costs 500 x Rat on a String
Rooms in a Half-Abandoned Mansion
unlocks the Listing Tower card
Mr Iron invites all of Officer rank and above to stay in this property free of charge. He suggests you bring your own candles. If you enjoy rats, murderers and gloomy grandeur, this is the place for you.
3 cards, 'significant' defense bonus.
Requires Rank 14 in Knife and Candle
Lair in the Marshes
unlocks the Heron Tower card
Let's see - if you like seclusion, fungus and mud, this is the place for you. If you're some sort of mycophilic hermit, perhaps. You see strange things out here.
3 cards, 'minor' defense bonus.
Costs 400 x Whispered Secret
Cottage by the Observatory
unlocks the Sleepless Tower card
Let's see - the blind men at the Observatory rent these out, to people who don't mind occasionally being assaulted by predatory fungus in the middle of the night.
3 cards, 'minor' defense bonus.
Costs 8 x Mystery of the Elder Continent
Rooms above a Gambling Den
unlocks the Tower of Sparrows card
Let's see - noisy when it's open. Noisier when someone forgets to bribe the Constables and they stage a raid. But the conversation's good.
3 cards, defense bonus +3 ('significant').
Costs 600 x Whispered Secret
Decommissioned Steamer
unlocks the Windward Tower card
Let's see - not a safe place, down by the Unterzee shore. Nor warm. But it's quiet, and offers good opportunities for beachcombing.
3 cards, 'major' defense bonus.
Costs 6000 x Whispered Secret
Handsome Townhouse
unlocks the Tower of Eyes card
Let's see - graceful, well-appointed, with a respectable address and a number of wide, airy rooms. 'Airy' if they weren't a mile underground, anyhow.
3 cards, 'major' defense bonus.
Costs 6000 x Whispered Secret
Rooms at the Royal Bethlehem
unlocks the Tower of Sun and Moon card
Let's see - there's nowhere like the Royal Bethlehem Hotel. Its luxury is unparalleled: its guests, beyond baroque. Lock your door, or you don't know who you might wake up in bed with.
4 cards, 'exceptional' defense bonus.
Costs 40000 x Drop of Prisoner's Honey or 50 x Antique Mystery
Premises at the Bazaar
unlocks the Lofty Tower card
Let's see - a shop front and a handsome set of rooms above it, on a street where they sell brass lanterns, blood-apples and some sort of evil snail thing that cures gout.
4 cards, 'exceptional' defense bonus.
Costs 80000 x Whispered Secret or 50 x Bazaar Permit (must be A Person of Some Importance to use Bazaar Permits)
Guest room at the Brass Embassy
unlocks the Western Tower card
Let's see - the luxury is sinful. The staff are always polite. Warm? I'll say it's warm. Good cigars, urbane conversation, and just the slightest possibility of accidental damnation.
4 cards, defense bonus +5 ('exceptional').
Costs 40000 x Souls or 600 x Brilliant Soul, 120 x Muscaria Brandy and 1 x Brass Ring, plus Intimate of Devils x 1 and Connected to Hell x 20
All images and directly quoted text are © Failbetter Games Ltd. and are used by permission.
Failbetter Games asks that you read the FBG Fan Project Guidelines before adding content to this wiki.







