A Clandestine Rendezvous At Watchmaker's Hill
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A Clandestine Rendezvous At Watchmaker's Hill
'Be at this place, at this time…' [This will allow you to choose a Connected Pet if you travel to Watchmaker's Hill]
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This item unlocks this story at Watchmaker's Hill.

Spending an action on one of these options will give you a "Connection pet" and block access to this storylet. You can only have one Connection based pet at a time, and if you wish to choose a new one you will have to dispose of your old one through use of it's opportunity card.

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A Clandestine Rendezvous.

A connection of yours mentioned that you should look for a meeting of like-minded people in Watchmaker's Hill. They assured you it would be to your advantage to turn up. So here you are. Who was the connection, exactly?
   [Unlocked with 1 x A Clandestine Rendezvous at Watchmaker's Hill]

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A Bohemian girl sent you?

A charming young artist, highly gifted.
   [Unlocked with Connection: Bohemian 5]


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A cleric sent you

A respectable man of the cloth.
   [Unlocked with Connection: The Church 5]


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A Docker sent you

A bluff, burly fellow.
   [Unlocked with Connection: The Docks 5]


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An Urchin sent you

A cheeky young fellow from the Regiment.
   [Unlocked with Connection: Urchins 5]


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A spy sent you

An unremarkable fellow in a suit. The sort you wouldn't be able to pick out of a crowd again.
   [Unlocked with Connection: The Great Game 5]


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A devil sent you

A plump, genial fellow given to smiles.
   [Unlocked with Connection: Hell 5]


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A Society lady sent you

A fine young woman of excellent breeding.
   [Unlocked with Connection: Society 5]


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A Tomb-colonist sent you

A lady. Probably. You never saw her face.
   [Unlocked with Connection: The Tomb-Colonies 5]


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A criminal sent you

This underworld has its own underworld; it's a thriving network.
   [Unlocked with Connection: Criminals 5]


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A Constable sent you

One of London's fine protectors. According to himself.
   [Unlocked with Connection: The Constables 5]


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A Revolutionary sent you

A hotheaded young man, idealistic and quick-tempered.
   [Unlocked with Connection: Revolutionaries 5]


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What does what?

A little summary, if you're in search for something particular:

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this connection: Bohemian The Church The Constables Criminals The Docks The Great Game Hell Revolutionaries Society The Tomb-Colonies The Urchins
gives Hungover Terrier Tell-Tale Beetle Maverick Bloodhound Disappointing Marsh-Wolf Taciturn Mynah Subtle Mole Preening Macaw Partisan Messenger Tortoise Racing Slug of Fine Pedigree Bandaged Raven Grubby Kitten
oOH! The nice picture! I NEED this one! dog2small.png beetlesmall.png houndsmall.png wolfiesmall.png ravensmall.png molesmall.png parrotsmall.png tortoisesmall.png slugsmall.png tombravensmall.png kittensmall.png
(Bonus) +1 Bizarre +1 Respectable +1 Dreaded +1 Dreaded +1 Respectable +1 Dreaded +1 Bizarre +1 Respectable +1 Respectable +1 Bizarre +1 Dreaded
… and starts Fingerwork The Eyes of Icarus Falling Cities Fingerwork Fingerwork The Gates of the Garden The Gates of the Garden The Eyes of Icarus Falling Cities The Gates of the Garden The Eyes of Icarus
Bohemian The Church The Constables Criminals The Docks The Great Game Hell Revolutionaries Society The Tomb-Colonies The Urchins

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Cards that will earn you "A Clandestine Rendezvous at Watchmaker's Hill"

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A scuffle on the street (Inf)

What's going on? A man with a red feather in his hat and a well-dressed lady are haranguing each other in street. He's angry; she's upset; they're both shouting. An urchin circles them warily, trying to stay out of sight but clearly attracted by the prospect of an unattended purse.

Stand up for the Lady

Of course you must assist her.
   [Unlocked with 1 x Confident Smile]

_ Persuasive Persuasive challenge  

Take the Revolutionary's side

He is undoubtedly in the right.
   [Unlocked with 1 x Confident Smile]

_ Persuasive Persuasive challenge  

Assist the Urchin

He's being much too obvious. If they catch him picking pockets, there'll be no mercy.
   [Unlocked with 1 x Confident Smile]

_ Persuasive Persuasive challenge  
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The Tomb-colonist and the Footpad (Inf)

In Spite market, you spot a man shadowing a bandaged woman; evidently a Tomb-colonist. Later, the same fellow seeks you out. 'I got some decent stuff,' he tells you, 'and I know there's more at her rooming-house. But it's a two-person job. I know you ain't a grass, else you'd've called the coppers earlier. You in?'

Accept the job

Go with him; sounds like there's decent money in it.
   [Unlocked with 1 x Hastily Scrawled Warning Note]

_ Shadowy Shadowy challenge  

Double-cross him

Steal the Tomb-colonist's possessions back for her. There may be a reward in it.
   [Unlocked with 1 x Hastily Scrawled Warning Note]

_ Shadowy Shadowy challenge  
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Valuable Secrets (Inf)

You've started to put your secrets together. A young lady, an artist by day, has been bribing staff at the Brass Embassy to turn a blind eye to certain meetings. She's mixed up in something bigger than the usual soul trading. Your source mentioned the Iron Republic…

Sell the information to the Embassy

Shouldn't the devils know what's happening on their territory?
   [Unlocked with 15 x Whispered Secret]

_ Watchful Watchful challenge  

Find a buyer for the information

There are all sorts of factions plying the Great Game. Someone will pay well.
   [Unlocked with 15 x Whispered Secret]

_ Watchful Watchful challenge  

Warn the artist

She's probably going to get into terrible trouble.
   [Unlocked with 15 x Whispered Secret]

_ Watchful Watchful challenge  
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A tavern dust-up (Inf)

At the bottom of Watchmaker's Hill lies a tumbledown shack, where anyone can get a drink, no questions asked. Tonight, a cleric, a constable and a docker are drinking bitter together. Judging by the raised voices, they're about to come to blows over politics.

Intervene to help the cleric

Surely it's one's duty to help a man of God?
   [Unlocked with 10 x Cryptic Clue]

_ Dangerous Dangerous challenge  

Intervene to help the docker

You have no love for clerics or constables alike.
   [Unlocked with 10 x Cryptic Clue]

_ Dangerous Dangerous challenge  

Intervene to help the Constable

The Law must be upheld!
   [Unlocked with 10 x Cryptic Clue]

_ Dangerous Dangerous challenge  

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